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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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243d97d0d6effa40f3c8bfb143588024bbcc3ecf
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Public
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laura hermanns 7a0927103c [Shaders] Remove last remaining use case of DXC rewriter in MetalCompileShaderMSC and deprecate RewriteHlsl.
#rnx
#rb carl.lloyd, dan.elksnitis

[CL 33279539 by laura hermanns in ue5-main branch]
2024-04-26 17:10:10 -04:00
..
ISAParser
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CrossCompiler.h
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CrossCompilerDefinitions.h
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DXCUtils.inl
Support exporting shader symbols info for PC D3D_SM6 shaders.
2023-11-14 15:18:29 -05:00
DXCWrapper.h
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HlslccHeaderWriter.h
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ShaderCompilerCommon.h
Fix crash when cooking Android OpenGLES on Linux by replacing swscanf based parser with native FindNextHLSLDefinitionOfType
2024-03-18 10:05:42 -04:00
ShaderConductorContext.h
[Shaders] Remove last remaining use case of DXC rewriter in MetalCompileShaderMSC and deprecate RewriteHlsl.
2024-04-26 17:10:10 -04:00
ShaderMinifier.h
[shaders] add ANSICHAR path for FShaderSource and enable by default
2024-01-16 09:15:51 -05:00
ShaderSymbolExport.h
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SpirvCommon.h
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SpirvReflectCommon.h
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