Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerRepeatNode.cpp
phil popp 2422ceda6d Updating vertex default retrieval method
#rb Rob.Gay
#jira UEAU-750
#preflight 605a6c01aab31200018ce048

#ROBOMERGE-SOURCE: CL 15787523 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)

[CL 15790788 by phil popp in ue5-main branch]
2021-03-23 22:43:28 -04:00

238 lines
7.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundTriggerRepeatNode.h"
#include "CoreMinimal.h"
#include "MetasoundBuilderInterface.h"
#include "MetasoundDataReferenceCollection.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNode.h"
#include "MetasoundNodeInterface.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundOperatorInterface.h"
#include "MetasoundPrimitives.h"
#include "MetasoundSampleCounter.h"
#include "MetasoundStandardNodesNames.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
namespace Metasound
{
METASOUND_REGISTER_NODE(FTriggerRepeatNode)
namespace TriggerRepeatVertexNames
{
const FString& GetInputStartName()
{
static FString Name = TEXT("Start");
return Name;
}
const FText& GetInputStartDescription()
{
static FText Desc = LOCTEXT("TriggerEnableTooltip", "Starts executing periodic output triggers.");
return Desc;
}
const FString& GetInputStopName()
{
static FString Name = TEXT("Stop");
return Name;
}
const FText& GetInputStopDescription()
{
static FText Desc = LOCTEXT("TriggerDisableTooltip", "Stops executing periodic output triggers.");
return Desc;
}
const FString& GetInputPeriodName()
{
static FString Name = TEXT("Period");
return Name;
}
const FText& GetInputPeriodDescription()
{
static FText Desc = LOCTEXT("PeriodTooltip", "The period to trigger in seconds.");
return Desc;
}
const FString& GetOutputTriggerName()
{
static FString Name = TEXT("Out");
return Name;
}
const FText& GetOutputTriggerDescription()
{
static FText Desc = LOCTEXT("TriggerOutTooltip", "The periodically generated output trigger");
return Desc;
}
}
class FTriggerRepeatOperator : public TExecutableOperator<FTriggerRepeatOperator>
{
public:
static const FNodeClassMetadata& GetNodeInfo();
static const FVertexInterface& GetVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors);
FTriggerRepeatOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerEnable, const FTriggerReadRef& InTriggerDisable, const FTimeReadRef& InPeriod);
virtual FDataReferenceCollection GetInputs() const override;
virtual FDataReferenceCollection GetOutputs() const override;
void Execute();
private:
bool bEnabled;
FTriggerWriteRef TriggerOut;
FTriggerReadRef TriggerEnable;
FTriggerReadRef TriggerDisable;
FTimeReadRef Period;
FSampleCount BlockSize;
FSampleCounter SampleCounter;
};
FTriggerRepeatOperator::FTriggerRepeatOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerEnable, const FTriggerReadRef& InTriggerDisable, const FTimeReadRef& InPeriod)
: bEnabled(false)
, TriggerOut(FTriggerWriteRef::CreateNew(InSettings))
, TriggerEnable(InTriggerEnable)
, TriggerDisable(InTriggerDisable)
, Period(InPeriod)
, BlockSize(InSettings.GetNumFramesPerBlock())
, SampleCounter(0, InSettings.GetSampleRate())
{
}
FDataReferenceCollection FTriggerRepeatOperator::GetInputs() const
{
using namespace TriggerRepeatVertexNames;
FDataReferenceCollection InputDataReferences;
InputDataReferences.AddDataReadReference(GetInputStartName(), FTriggerReadRef(TriggerEnable));
InputDataReferences.AddDataReadReference(GetInputStopName(), FTriggerReadRef(TriggerDisable));
InputDataReferences.AddDataReadReference(GetInputPeriodName(), FTimeReadRef(Period));
return InputDataReferences;
}
FDataReferenceCollection FTriggerRepeatOperator::GetOutputs() const
{
using namespace TriggerRepeatVertexNames;
FDataReferenceCollection OutputDataReferences;
OutputDataReferences.AddDataReadReference(GetOutputTriggerName(), FTriggerReadRef(TriggerOut));
return OutputDataReferences;
}
void FTriggerRepeatOperator::Execute()
{
TriggerEnable->ExecuteBlock([](int32, int32) { },
[this](int32 StartFrame, int32 EndFrame)
{
bEnabled = true;
SampleCounter.SetNumSamples(0);
}
);
TriggerDisable->ExecuteBlock([](int32, int32) { },
[this](int32 StartFrame, int32 EndFrame)
{
bEnabled = false;
}
);
// Advance internal counter to get rid of old triggers.
TriggerOut->AdvanceBlock();
if (bEnabled)
{
FSampleCount PeriodInSamples = FSampleCounter::FromTime(*Period, SampleCounter.GetSampleRate()).GetNumSamples();
// Time must march on, can't stay in the now forever.
PeriodInSamples = FMath::Max(static_cast<FSampleCount>(1), PeriodInSamples);
while ((SampleCounter - BlockSize).GetNumSamples() <= 0)
{
const int32 StartOffset = static_cast<int32>(SampleCounter.GetNumSamples());
TriggerOut->TriggerFrame(StartOffset);
SampleCounter += PeriodInSamples;
}
SampleCounter -= BlockSize;
}
}
TUniquePtr<IOperator> FTriggerRepeatOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
{
using namespace TriggerRepeatVertexNames;
const FTriggerRepeatNode& PeriodicTriggerNode = static_cast<const FTriggerRepeatNode&>(InParams.Node);
const FInputVertexInterface& InputInterface = GetVertexInterface().GetInputInterface();
FTriggerReadRef TriggerEnable = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FTrigger>(GetInputStartName(), InParams.OperatorSettings);
FTriggerReadRef TriggerDisable = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FTrigger>(GetInputStopName(), InParams.OperatorSettings);
FTimeReadRef Period = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<FTime>(InputInterface, GetInputPeriodName(), InParams.OperatorSettings);
return MakeUnique<FTriggerRepeatOperator>(InParams.OperatorSettings, TriggerEnable, TriggerDisable, Period);
}
const FVertexInterface& FTriggerRepeatOperator::GetVertexInterface()
{
using namespace TriggerRepeatVertexNames;
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertexModel<FTrigger>(GetInputStartName(), GetInputStartDescription()),
TInputDataVertexModel<FTrigger>(GetInputStopName(), GetInputStopDescription()),
TInputDataVertexModel<FTime>(GetInputPeriodName(), GetInputPeriodDescription(), 0.2f)
),
FOutputVertexInterface(
TOutputDataVertexModel<FTrigger>(GetOutputTriggerName(), GetOutputTriggerDescription())
)
);
return Interface;
}
const FNodeClassMetadata& FTriggerRepeatOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = { Metasound::StandardNodes::Namespace, TEXT("TriggerRepeat"), TEXT("") };
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = LOCTEXT("Metasound_PeriodicTriggerNodeDisplayName", "Trigger Repeat");
Info.Description = LOCTEXT("Metasound_PeriodicTriggerNodeDescription", "Emits a trigger periodically based on the period duration given.");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
FTriggerRepeatNode::FTriggerRepeatNode(const FNodeInitData& InInitData)
: FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass<FTriggerRepeatOperator>())
{
}
}
#undef LOCTEXT_NAMESPACE //MetasoundPeriodicTriggerNode