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#rb Rob.Gay #jira UEAU-750 #preflight 605a6c01aab31200018ce048 #ROBOMERGE-SOURCE: CL 15787523 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269) [CL 15790788 by phil popp in ue5-main branch]
187 lines
6.5 KiB
C++
187 lines
6.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundTriggerPipeNode.h"
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#include "CoreMinimal.h"
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundDataReferenceCollection.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundNode.h"
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#include "MetasoundNodeInterface.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundOperatorInterface.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundStandardNodesNames.h"
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#include "MetasoundTime.h"
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#include "MetasoundTrigger.h"
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#include "MetasoundSampleCounter.h"
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#include "MetasoundStandardNodesCategories.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
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namespace Metasound
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{
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METASOUND_REGISTER_NODE(FTriggerPipeNode)
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class FTriggerPipeOperator : public TExecutableOperator<FTriggerPipeOperator>
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{
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public:
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static const FNodeClassMetadata& GetNodeInfo();
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static const FVertexInterface& GetVertexInterface();
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static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors);
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FTriggerPipeOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerReset, const FTriggerReadRef& InTriggerIn, const FTimeReadRef& InDelay);
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virtual FDataReferenceCollection GetInputs() const override;
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virtual FDataReferenceCollection GetOutputs() const override;
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void Execute();
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private:
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TArray<FSampleCount> SamplesUntilTrigger;
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FTriggerReadRef TriggerIn;
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FTriggerReadRef TriggerReset;
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FTriggerWriteRef TriggerOut;
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FTimeReadRef Delay;
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FSampleCount FramesPerBlock;
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FSampleRate SampleRate;
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};
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FTriggerPipeOperator::FTriggerPipeOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerReset, const FTriggerReadRef& InTriggerIn, const FTimeReadRef& InDelay)
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: TriggerIn(InTriggerIn)
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, TriggerReset(InTriggerReset)
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, TriggerOut(FTriggerWriteRef::CreateNew(InSettings))
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, Delay(InDelay)
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, FramesPerBlock(InSettings.GetNumFramesPerBlock())
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, SampleRate(InSettings.GetSampleRate())
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{
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}
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FDataReferenceCollection FTriggerPipeOperator::GetInputs() const
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{
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FDataReferenceCollection InputDataReferences;
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InputDataReferences.AddDataReadReference(TEXT("Delay"), FTimeReadRef(Delay));
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InputDataReferences.AddDataReadReference(TEXT("In"), FTriggerReadRef(TriggerIn));
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InputDataReferences.AddDataReadReference(TEXT("Reset"), FTriggerReadRef(TriggerIn));
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return InputDataReferences;
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}
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FDataReferenceCollection FTriggerPipeOperator::GetOutputs() const
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{
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FDataReferenceCollection OutputDataReferences;
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OutputDataReferences.AddDataReadReference(TEXT("Out"), FTriggerReadRef(TriggerOut));
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return OutputDataReferences;
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}
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void FTriggerPipeOperator::Execute()
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{
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// Advance internal counter to get rid of old triggers.
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TriggerOut->AdvanceBlock();
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TriggerIn->ExecuteBlock(
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[](int32 StartFrame, int32 EndFrame)
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{
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},
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[this](int32 StartFrame, int32 EndFrame)
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{
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SamplesUntilTrigger.AddUnique(Delay->GetSeconds() * SampleRate);
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}
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);
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TriggerReset->ExecuteBlock(
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[](int32 StartFrame, int32 EndFrame)
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{
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},
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[this](int32 StartFrame, int32 EndFrame)
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{
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// Iterate backward and only remove delayed triggers that occur
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// after the reset trigger's start frame.
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for (FSampleCount i = SamplesUntilTrigger.Num() - 1; i >= 0; --i)
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{
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const FSampleCount SamplesRemaining = SamplesUntilTrigger[i] - FramesPerBlock;
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if (SamplesRemaining >= StartFrame)
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{
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SamplesUntilTrigger.RemoveAtSwap(i);
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}
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}
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}
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);
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for (FSampleCount i = SamplesUntilTrigger.Num() - 1; i >= 0; --i)
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{
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const FSampleCount SamplesRemaining = SamplesUntilTrigger[i] - FramesPerBlock;
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if (SamplesRemaining >= 0)
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{
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SamplesUntilTrigger[i] -= FramesPerBlock;
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}
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else
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{
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TriggerOut->TriggerFrame(SamplesRemaining + static_cast<FSampleCount>(FramesPerBlock));
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SamplesUntilTrigger.RemoveAtSwap(i);
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}
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}
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}
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TUniquePtr<IOperator> FTriggerPipeOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
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{
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const FTriggerPipeNode& DelayNode = static_cast<const FTriggerPipeNode&>(InParams.Node);
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const FDataReferenceCollection& InputCollection = InParams.InputDataReferences;
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const FInputVertexInterface& InputInterface = GetVertexInterface().GetInputInterface();
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FTimeReadRef Delay = InputCollection.GetDataReadReferenceOrConstructWithVertexDefault<FTime>(InputInterface, TEXT("Delay"), InParams.OperatorSettings);
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FTriggerReadRef TriggerIn = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FTrigger>(TEXT("In"), InParams.OperatorSettings);
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FTriggerReadRef TriggerReset = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FTrigger>(TEXT("Reset"), InParams.OperatorSettings);
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return MakeUnique<FTriggerPipeOperator>(InParams.OperatorSettings, TriggerReset, TriggerIn, Delay);
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}
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const FVertexInterface& FTriggerPipeOperator::GetVertexInterface()
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{
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static const FVertexInterface Interface(
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FInputVertexInterface(
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TInputDataVertexModel<FTime>(TEXT("Delay"), LOCTEXT("DelayTooltip", "Time to delay and execute deferred input trigger execution(s) in seconds."), 1.0f),
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TInputDataVertexModel<FTrigger>(TEXT("In"), LOCTEXT("TriggerInTooltip", "Trigger to execute at a future time by the given delay amount.")),
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TInputDataVertexModel<FTrigger>(TEXT("Reset"), LOCTEXT("TriggerDelayResetInTooltip", "Resets the trigger delay, clearing any pending execution tasks."))
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),
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FOutputVertexInterface(
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TOutputDataVertexModel<FTrigger>(TEXT("Out"), LOCTEXT("TriggerOutTooltip", "The deferred output trigger"))
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)
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);
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return Interface;
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}
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const FNodeClassMetadata& FTriggerPipeOperator::GetNodeInfo()
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{
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auto InitNodeInfo = []() -> FNodeClassMetadata
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{
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FNodeClassMetadata Info;
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Info.ClassName = FNodeClassName(StandardNodes::Namespace, "Pipe", "Trigger");
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Info.MajorVersion = 1;
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Info.MinorVersion = 0;
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Info.DisplayName = LOCTEXT("PipeTriggerNode_NodeDisplayName", "Trigger Pipe");
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Info.Description = LOCTEXT("Metasound_DelayNodeDescription", "Delays execution of the input trigger by the given delay for all input trigger executions.");
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Info.Author = PluginAuthor;
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Info.PromptIfMissing = PluginNodeMissingPrompt;
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Info.DefaultInterface = GetVertexInterface();
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Info.CategoryHierarchy.Emplace(StandardNodes::TriggerUtils);
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return Info;
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};
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static const FNodeClassMetadata Info = InitNodeInfo();
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return Info;
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}
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FTriggerPipeNode::FTriggerPipeNode(const FNodeInitData& InInitData)
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: FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass<FTriggerPipeOperator>())
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{
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}
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}
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#undef LOCTEXT_NAMESPACE // MetasoundTriggerPipeNode
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