You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Added tutorial widget support for autofocus (for BP nodes [CL 2276100 by bruce nesbit in Main branch]
85 lines
3.4 KiB
C++
85 lines
3.4 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "EditorTutorial.h"
|
|
|
|
class STutorialContent;
|
|
|
|
/** Delegate used when drawing/arranging widgets */
|
|
DECLARE_MULTICAST_DELEGATE_TwoParams(FOnPaintNamedWidget, TSharedRef<SWidget> /*InWidget*/, const FGeometry& /*InGeometry*/);
|
|
|
|
/** Delegate used to inform widgets of the current window size, so they can auto-adjust layout */
|
|
DECLARE_MULTICAST_DELEGATE_OneParam(FOnCacheWindowSize, const FVector2D& /*InWindowSize*/);
|
|
|
|
/**
|
|
* The widget which displays multiple 'floating' pieces of content overlaid onto the editor
|
|
*/
|
|
class STutorialOverlay : public SCompoundWidget
|
|
{
|
|
public:
|
|
SLATE_BEGIN_ARGS( STutorialOverlay )
|
|
{
|
|
_Visibility = EVisibility::SelfHitTestInvisible;
|
|
}
|
|
|
|
/** The window this content is displayed over */
|
|
SLATE_ARGUMENT(TWeakPtr<SWindow>, ParentWindow)
|
|
|
|
/** Whether this a standalone widget (with its own close button) or part of a group of other widgets, paired with tutorial navigation */
|
|
SLATE_ARGUMENT(bool, IsStandalone)
|
|
|
|
/** Delegate fired when the close button is clicked */
|
|
SLATE_ARGUMENT(FSimpleDelegate, OnClosed)
|
|
|
|
/** Whether we can show full window content in this overlay (i.e. in the same window as the navigation controls) */
|
|
SLATE_ARGUMENT(bool, AllowNonWidgetContent)
|
|
|
|
SLATE_END_ARGS()
|
|
|
|
void Construct(const FArguments& InArgs, FTutorialStage* const InStage);
|
|
|
|
/** SWidget implementation */
|
|
virtual int32 OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const override;
|
|
|
|
private:
|
|
/** Recursive function used to re-generate widget geometry and forward the geometry of named widgets onto their respective content */
|
|
int32 TraverseWidgets(TSharedRef<SWidget> InWidget, const FGeometry& InGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId) const;
|
|
|
|
/* Opens the browser that the given widget requires if it is not already. */
|
|
void OpenBrowserForWidgetAnchor(const FTutorialWidgetContent &WidgetContent);
|
|
|
|
/* Focus on the blueprint node if an anchor widget references one */
|
|
void FocusOnAnyBlueprintNodes(const FTutorialWidgetContent &WidgetContent);
|
|
|
|
/* Do any interaction stuff for a widget - open browser, scroll to node etc */
|
|
void PerformWidgetInteractions(const FTutorialWidgetContent &WidgetContent);
|
|
|
|
/* Creates a map of broswers required by the various widget types. */
|
|
void AddTabInfo();
|
|
|
|
private:
|
|
/** Reference to the canvas we use to position our content widgets */
|
|
TSharedPtr<SCanvas> OverlayCanvas;
|
|
|
|
/** The window this content is displayed over */
|
|
TWeakPtr<SWindow> ParentWindow;
|
|
|
|
/** Whether this a standalone widget (with its own close button) or part of a group of other widgets, paired with tutorial navigation */
|
|
bool bIsStandalone;
|
|
|
|
/** Delegate fired when a cos ebutton is clicked in tutorial content */
|
|
FSimpleDelegate OnClosed;
|
|
|
|
/** Delegate used when drawing/arranging widgets */
|
|
FOnPaintNamedWidget OnPaintNamedWidget;
|
|
|
|
/** Delegate used to reset drawing of named widgets */
|
|
FSimpleMulticastDelegate OnResetNamedWidget;
|
|
|
|
/** Delegate used to inform widgets of the current window size, so they can auto-adjust layout */
|
|
FOnCacheWindowSize OnCacheWindowSize;
|
|
|
|
/* A map of which tab requires invoking based on the tag name of the asset */
|
|
TMap< FString, FString > BrowserTabMap;
|
|
}; |