Files
UnrealEngineUWP/Engine/Source/Developer/iOS/MetalShaderFormat
Rolando Caloca ccaa39a49e UE4 - Metal fixes
- Fix SV_VertexID & InstanceID usage
- Fix for gl_FragDepth & prep for MRTs

[CL 2270944 by Rolando Caloca in Main branch]
2014-08-25 15:32:11 -04:00
..
2014-08-25 15:32:11 -04:00