Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/Private/LinuxTargetPlatformPrivatePCH.h
Dmitry Rekman dbdea559eb [Github] PR 242 (safe changes).
- Code cleanup and minor rearrangement (e.g. variable name changes).
- Additions.
- Case issues fixed.
- Minor fixes (init ordering).

[CL 2172690 by Dmitry Rekman in Main branch]
2014-07-08 00:06:17 -04:00

33 lines
932 B
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxTargetPlatformPrivatePCH.h: Pre-compiled header file for the LinuxTargetPlatform module.
=============================================================================*/
#pragma once
/* Dependencies
*****************************************************************************/
#include "Core.h"
#include "ModuleInterface.h"
#include "ModuleManager.h"
#include "Settings.h"
#include "Runtime/Core/Public/Linux/LinuxPlatformProperties.h"
#if WITH_ENGINE
#include "Engine.h"
#include "TextureCompressorModule.h"
#endif
#include "TargetPlatform.h"
#include "TargetPlatformBase.h"
/* Private includes
*****************************************************************************/
#include "LinuxTargetSettings.h"
#include "LinuxTargetDevice.h"
#include "LinuxTargetPlatform.h"