Files
UnrealEngineUWP/Engine/Source/Developer/HotReload/HotReload.Build.cs
Robert Manuszewski 8498aae74f Hot-reload from IDE
#change UBT: Added support for hot-reload when UBT is called from IDE and the current target is curring
#change Added support for hot-reload from VS to the engine
#change Refactored hot-reload functionality to a separarte module
#change Added hot-reload analytics events

[CL 2255801 by Robert Manuszewski in Main branch]
2014-08-14 03:37:01 -04:00

36 lines
688 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HotReload : ModuleRules
{
public HotReload(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Analytics",
"Core",
"CoreUObject",
"DirectoryWatcher",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"UnrealEd",
}
);
}
}