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#change UBT: Added support for hot-reload when UBT is called from IDE and the current target is curring #change Added support for hot-reload from VS to the engine #change Refactored hot-reload functionality to a separarte module #change Added hot-reload analytics events [CL 2255801 by Robert Manuszewski in Main branch]
36 lines
688 B
C#
36 lines
688 B
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class HotReload : ModuleRules
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{
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public HotReload(TargetInfo Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Analytics",
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"Core",
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"CoreUObject",
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"DirectoryWatcher",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"UnrealEd",
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}
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);
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}
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} |