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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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23f531ee4057a09ab80750cdec62fc2ecfb2fa2b
UnrealEngineUWP/Engine/Source/Runtime/Projects/Private
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Rolando Caloca 5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
..
CustomBuildSteps.cpp
…
LocalizationDescriptor.cpp
…
ModuleDescriptor.cpp
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
PluginDescriptor.cpp
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PluginManager.cpp
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
PluginManager.h
#UE4 Added AddToPluginsList to IPluginManager. This will add a single plugin to the manager, which is more efficient than refreshing the entire list.
2020-01-22 02:40:14 -05:00
PluginManifest.cpp
…
PluginReferenceDescriptor.cpp
…
ProjectDescriptor.cpp
Merging //UE4/Main@11178322 to Dev-RenderPlat-Staging
2020-01-31 10:34:10 -05:00
ProjectManager.cpp
…
ProjectManager.h
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ProjectsModule.cpp
…
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