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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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23bec605e0db4a71ac9a094e8d0d3d60a67aedc8
UnrealEngineUWP/Engine/Source/Editor/AnimGraph
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Benn Gallagher 5315048ee4 [Merging using UE4-Orion-To-UE4] - Added Blend Profiles to USkeleton - Per-Bone blending scales for blend list nodes and state machine transitions.
[CL 2676948 by Benn Gallagher in Main branch]
2015-09-02 10:20:31 -04:00
..
Classes
[Merging using UE4-Orion-To-UE4] - Added Blend Profiles to USkeleton - Per-Bone blending scales for blend list nodes and state machine transitions.
2015-09-02 10:20:31 -04:00
Private
[Merging using UE4-Orion-To-UE4] - Added Blend Profiles to USkeleton - Per-Bone blending scales for blend list nodes and state machine transitions.
2015-09-02 10:20:31 -04:00
Public
Editor: Fixed order-of-initialization warning in SRotatorInputBox
2015-07-14 19:06:17 -04:00
AnimGraph.Build.cs
Animation: Created an Observe Bone skeletal control that can be used to debug animations (prints out the current transform of a bone in the input pose as a bubble above the node)
2015-06-30 22:16:20 -04:00
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