Files
UnrealEngineUWP/Engine/Documentation/Source/Programming/Development/ManagingGameCode/CppClassWizard/CppClassWizard.INT.udn
Matthew Clark 51f8ff9815 #UE4doc #docs:
Updated Engine version
Changed Visual Studio and Xcode versions needed to reflect latest requirements.
Changed some terms due to inaccuracy.
Removed step about UE4 asking the user if they wish to edit the C++ class they just added as it doesn't occur any longer.

[CL 2611022 by Matthew Clark in Main branch]
2015-07-06 10:16:46 -04:00

95 lines
3.0 KiB
Plaintext

Availability:Public
Title:C++ Class Wizard
Crumbs: %ROOT%, Programming, Programming\Development
Description:An overview of the C++ Class Wizard in UE4.
Version: 4.9
%Globals:OSSelect%
[EXCERPT:main]
The _C++ Class Wizard_ provides a fast and easy way to add native C++ code classes into your project for you to extend
with your own functionality, if you wish. This converts a content-only project into a code project. You can access the C++ Class Wizard like so:
[REGION:note]
On Windows, please make sure you have Visual Studio 2013 Express, Community, or Professional for Windows Desktop installed before proceeding. On Mac, make sure to have Xcode 6.1 or higher installed.
[/REGION:note]
1. In the main editor, select **File > Add Code to Project...**
![](FileCPP.png)
1. The **C++ Class Wizard** will appear, showing commonly added classes. If you do not see the class you are looking for, then you will need to view the entire Class hierarchy listing. Click the ![](button_ShowAllClasses.png)(h:25) checkbox in the upper-right corner of the window.
[REGION:imagetable]
| [REGION:lightbox][![](CppClassWizard.png)(w:430)](CppClassWizard.png)[/REGION] | [REGION:lightbox][![](AllClasses.png)(w:430)](AllClasses.png)[/REGION] |
| :---: | :---: |
| Default Classes | All Classes |
[/REGION]
Choose the Class you wish to add and click the ![](button_Next.png) button.
1. You will then be prompted to enter a **name** for your new Class. Do so and click the ![](button_Create.png) button. This will create the header (.h) and source (.cpp) files.
[REGION:lightbox]
[![](NameNewActor.png)(w:600)](NameNewActor.png)
[/REGION]
[REGION:note]
Class names may only contain alphanumeric characters and cannot contain spaces. The field will notify you if you enter an invalid name.
[/REGION]
1. [OBJECT:ToggleButtonContent]
[PARAMLITERAL:category]
OS
[/PARAMLITERAL]
[PARAMLITERAL:id]
windows
[/PARAMLITERAL]
[PARAMLITERAL:active]
active_button_content
[/PARAMLITERAL]
[PARAM:content]
The code will immediately open in _Visual Studio 2013_, ready for editing.
![](CodeEditing.png)
[/PARAM]
[/OBJECT]
[OBJECT:ToggleButtonContent]
[PARAMLITERAL:category]
OS
[/PARAMLITERAL]
[PARAMLITERAL:id]
mac
[/PARAMLITERAL]
[PARAMLITERAL:active]
[/PARAMLITERAL]
[PARAM:content]
The code will immediately open in _Xcode_, ready for editing.
![](CodeEditing_xcode.png)
[/PARAM]
[/OBJECT]
[PUBLISH:Licensee]
For instructions on compiling your Class when finished editing, please see [](Programming\Development\BuildingUnrealEngine).
[/PUBLISH:Licensee]
[PUBLISH:Rocket]
For instructions on compiling your Class when finished editing, please see [the Compiling Projects documentation.](Programming\Development\CompilingProjects)
[/PUBLISH:Rocket]
[/EXCERPT:main]
## Related Topics
* [](Programming\Development\VisualStudioSetup)
* [](Programming\Development\CodingStandard)
[PUBLISH:Licensee]
* [](Programming\Development\BuildingUnrealEngine)
[/PUBLISH:Licensee]
* [](Programming\Development\CompilingProjects)