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UnrealEngineUWP
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237a2afc4832bd05fb07490bd5e27e845557f379
UnrealEngineUWP
/
Engine
/
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Jaroslaw Surowiec
237a2afc48
CrashReportWWW - Removed unused database properties from the layout, checked against the file system for existence
...
[CL 2532121 by Jaroslaw Surowiec in Main branch]
2015-04-30 12:36:52 -04:00
..
Developer
Adding deltacopy location to the configurable IOS runtime settings
2015-04-30 08:18:31 -04:00
Editor
[UE-14644] - Changing the mesh assigned to a foliage type will propagate to instances in the world & update the entry in the palette
2015-04-30 10:48:14 -04:00
Programs
CrashReportWWW - Removed unused database properties from the layout, checked against the file system for existence
2015-04-30 12:36:52 -04:00
Runtime
Use Cocoa window number instead of a TWeakPtr<FGenericWindow> to store the context window in MacTextInputMethodSystem
2015-04-30 12:19:31 -04:00
ThirdParty
UE-14404/UE-11792: Custom fonts do not show up in HTML5.
2015-04-30 11:54:47 -04:00
UE4Client.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Editor.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Game.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Server.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00