You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Added Modify() for the validation functions so that they behave nice with undo (e.g. a binding may be removed by validation) - Changed FCachedBindingData::ConditionallyUpdateData() to check if the binding has changed so that the caching reacts to undos and other modifications - Changed FStateTreePropertyPath::ResolveIndirectionsWithValue() to fall back to the property object type, on null objects (previous logic was preventing some valid cases on empty instances) #rb Mieszko.Zielinski [CL 29553170 by mikko mononen in ue5-main branch]