Files
UnrealEngineUWP/Engine/Source/Programs/BuildPatchTool/BuildPatchTool.Target.cs
Ben Marsh ad1466d1fb Merging //UE4/Dev-Main to Dev-Core (//UE4/Dev-Core)
#rb none
#rnx

[CL 4274939 by Ben Marsh in Dev-Core branch]
2018-08-10 09:44:23 -04:00

34 lines
1.3 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealTargetPlatform.Win32, UnrealTargetPlatform.Win64, UnrealTargetPlatform.Mac, UnrealTargetPlatform.Linux)]
[SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]
public class BuildPatchToolTarget : TargetRules
{
public BuildPatchToolTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "BuildPatchTool";
bOutputPubliclyDistributable = true;
UndecoratedConfiguration = UnrealTargetConfiguration.Shipping;
bBuildEditor = false;
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
if(Target.Configuration == UnrealTargetConfiguration.Shipping)
{
// AutomationController is referenced by BuildPatchTool.build.cs, and references a ton of editor things that it probably shouldn't. Need ApplicationCore for this.
bCompileAgainstApplicationCore = false;
}
bCompileLeanAndMeanUE = true;
bUseLoggingInShipping = true;
bUseChecksInShipping = true;
bIsBuildingConsoleApplication = true;
bHasExports = false;
bWithServerCode = false;
}
}