Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidDeviceDetection/AndroidDeviceDetection.Build.cs
Robert Manuszewski ec82e184bd Merging //UE4/Dev-Main @ 4356719 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4357040 by Robert Manuszewski in Dev-Core branch]
2018-09-11 02:45:29 -04:00

48 lines
883 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidDeviceDetection : ModuleRules
{
public AndroidDeviceDetection( ReadOnlyTargetRules Target ) : base(Target)
{
BinariesSubFolder = "Android";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Json",
"JsonUtilities",
"PIEPreviewDeviceSpecification"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"TcpMessaging",
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Runtime/Core/Public/Android"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"TcpMessaging"
}
);
}
}