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Extract registry-related metasound files to Metasound Frontend, and move our core node library to MetasoundCoreNodeLibrary. #rb phil.popp #fyi phil.popp, jimmy.smith [CL 13957102 by Ethan Geller in ue5-main branch]
39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundGraphCoreModule.h"
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundDataReferenceTypes.h"
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#include "MetasoundTime.h"
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#include "MetasoundFrequency.h"
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#include "MetasoundWave.h"
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REGISTER_METASOUND_DATATYPE(bool, "Primitive:Bool", ::Metasound::ELiteralArgType::Boolean)
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REGISTER_METASOUND_DATATYPE(int32, "Primitive:Int32", ::Metasound::ELiteralArgType::Integer)
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REGISTER_METASOUND_DATATYPE(int64, "Primitive:Int64", ::Metasound::ELiteralArgType::Integer)
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REGISTER_METASOUND_DATATYPE(float, "Primitive:Float", ::Metasound::ELiteralArgType::Float)
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REGISTER_METASOUND_DATATYPE(double, "Primitive:Double", ::Metasound::ELiteralArgType::Float)
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namespace Metasound
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{
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REGISTER_METASOUND_DATATYPE(FBop, "Primitive:Bop", ::Metasound::ELiteralArgType::Boolean)
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REGISTER_METASOUND_DATATYPE(FFloatTime, "Primitive:Time")
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REGISTER_METASOUND_DATATYPE(FDoubleTime, "Primitive:Time:HighResolution")
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REGISTER_METASOUND_DATATYPE(FSampleTime, "Primitive:Time:SampleResolution")
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REGISTER_METASOUND_DATATYPE(FFrequency, "Primitive:Frequency")
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REGISTER_METASOUND_DATATYPE(FWave, "Primitive:Wave")
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}
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namespace Metasound
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{
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class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule
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{
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};
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}
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IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);
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