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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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23456e2db76bcffba714e0eb03d719896e8583ea
UnrealEngineUWP/Engine/Shaders
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Sebastien Hillaire 278064f67b Added bottom up refraction lobe to strata tree operators. That is a better match to evaluate light rough refraction of light rays from sub layers to outside.
#rb none
#preflight none
#fyi charles.derousiers

[CL 19196657 by Sebastien Hillaire in ue5-main branch]
2022-03-01 06:36:15 -05:00
..
Private
Added bottom up refraction lobe to strata tree operators. That is a better match to evaluate light rough refraction of light rays from sub layers to outside.
2022-03-01 06:36:15 -05:00
Public
Fix for Metal running out of buffer binding slots (max 31) due to the allocation of texture+buffer slot per SRV texture.
2022-02-25 14:36:37 -05:00
Shared
Adding NaniteRayTrace.ush which implements functions needed for Nanite geometry intersection for ray tracing:
2022-03-01 05:14:21 -05:00
StandaloneRenderer
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