Files
UnrealEngineUWP/Engine/Source/Editor/GameProjectGeneration/GameProjectGeneration.Build.cs
Matthew Griffin 246edb4781 [INTEGRATE] Change 2435332 by Andrew.Rodham@AndrewRodham_4.7 on 2015/02/06 09:25:07
Generalized "Add Code to Project" dialog to allow creation of both c++ and blueprint class types.

	The add component option when blueprintable components is enabled, now opens up this dialog rather than the parent class picker.

	UE-8491 - IWCE: New C++ Component and New Blueprint Component should prompt you for a component type to subclass

[CL 2446735 by Matthew Griffin in Main branch]
2015-02-16 04:29:11 -05:00

50 lines
1.0 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GameProjectGeneration : ModuleRules
{
public GameProjectGeneration(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"ClassViewer",
"DesktopPlatform",
"MainFrame",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"AppFramework",
"Core",
"CoreUObject",
"Engine",
"EngineSettings",
"InputCore",
"Projects",
"RenderCore",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"TargetPlatform",
"UnrealEd",
"DesktopPlatform",
"HardwareTargeting",
"AssetRegistry"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ClassViewer",
"DesktopPlatform",
"Documentation",
"MainFrame",
}
);
}
}