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22eeea71b24bfbee5cabffd48656b6f1477a16bb
UnrealEngineUWP/Engine/Source/Developer/Mac/MacTargetPlatform/Private
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Mark Satterthwaite bae181a229 Update MacTargetPlatform code to remove a deprecation warning.
#codereview michael.trepka

[CL 2441359 by Mark Satterthwaite in Main branch]
2015-02-11 06:04:24 -05:00
..
GenericMacTargetPlatform.h
Quick workaround for B6H and BC7 on OpenGL. This looks at the project settings (.ini) and allows D3D11 texture formats if D3D11 SM5 is the only targeted shader format, otherwise it will fall back to DXT/etc. Note that it does not check for command-line overrides, like running with -opengl.
2015-02-03 18:35:25 -05:00
LocalMacTargetDevice.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
MacTargetPlatformClasses.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
MacTargetPlatformModule.cpp
Update MacTargetPlatform code to remove a deprecation warning.
2015-02-11 06:04:24 -05:00
MacTargetPlatformPrivatePCH.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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