Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_ClientCommandActions.cpp
ben marsh 227ccc472b Fix compile error on Clang due to different behavior in scoping for extern'd variables.
#jira UE-79560


#ROBOMERGE-SOURCE: CL 8376935 via CL 8380487
#ROBOMERGE-BOT: (v402-8361577)

[CL 8380544 by ben marsh in Main branch]
2019-08-29 19:52:45 -04:00

196 lines
5.5 KiB
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#include "LC_ClientCommandActions.h"
#include "LC_ClientUserCommandThread.h"
#include "LC_DuplexPipe.h"
#include "LC_SyncPoint.h"
#include "LC_Executable.h"
#include "LC_Event.h"
#include "LC_Process.h"
#include "LC_Logging.h"
// BEGIN EPIC MOD - Support for object reinstancing. We need to call a global post-patch handler, rather than just getting individual callbacks for modified modules.
extern bool GHasLoadedPatch;
// END EPIC MOD
bool actions::RegisterProcessFinished::Execute(const CommandType* command, const DuplexPipe* pipe, void* context, const void*, size_t)
{
bool* successfullyRegisteredProcess = static_cast<bool*>(context);
*successfullyRegisteredProcess = command->success;
pipe->SendAck();
// don't continue execution
return false;
}
bool actions::EnableModulesFinished::Execute(const CommandType* command, const DuplexPipe* pipe, void*, const void*, size_t)
{
Event* event = static_cast<Event*>(command->token);
event->Signal();
pipe->SendAck();
return false;
}
bool actions::DisableModulesFinished::Execute(const CommandType* command, const DuplexPipe* pipe, void*, const void*, size_t)
{
Event* event = static_cast<Event*>(command->token);
event->Signal();
pipe->SendAck();
return false;
}
bool actions::EnterSyncPoint::Execute(const CommandType*, const DuplexPipe* pipe, void*, const void*, size_t)
{
syncPoint::Enter();
pipe->SendAck();
return true;
}
bool actions::LeaveSyncPoint::Execute(const CommandType*, const DuplexPipe* pipe, void*, const void*, size_t)
{
syncPoint::Leave();
pipe->SendAck();
return true;
}
bool actions::CallHooks::Execute(const CommandType* command, const DuplexPipe* pipe, void*, const void* payload, size_t)
{
switch (command->type)
{
case hook::Type::PREPATCH:
hook::CallHooksInRange<hook::PrepatchFunction>(command->rangeBegin, command->rangeEnd);
break;
case hook::Type::POSTPATCH:
hook::CallHooksInRange<hook::PostpatchFunction>(command->rangeBegin, command->rangeEnd);
break;
case hook::Type::COMPILE_START:
hook::CallHooksInRange<hook::CompileStartFunction>(command->rangeBegin, command->rangeEnd);
break;
case hook::Type::COMPILE_SUCCESS:
hook::CallHooksInRange<hook::CompileSuccessFunction>(command->rangeBegin, command->rangeEnd);
break;
case hook::Type::COMPILE_ERROR:
hook::CallHooksInRange<hook::CompileErrorFunction>(command->rangeBegin, command->rangeEnd);
break;
case hook::Type::COMPILE_ERROR_MESSAGE:
hook::CallHooksInRange<hook::CompileErrorMessageFunction>(command->rangeBegin, command->rangeEnd, static_cast<const wchar_t*>(payload));
break;
}
pipe->SendAck();
return true;
}
// BEGIN EPIC MOD - Support for UE4 debug visualizers
extern uint8** GNameBlocksDebug;
class FChunkedFixedUObjectArray;
extern FChunkedFixedUObjectArray*& GObjectArrayForDebugVisualizers;
// END EPIC MOD
bool actions::LoadPatch::Execute(const CommandType* command, const DuplexPipe* pipe, void*, const void*, size_t)
{
// load library into this process
HMODULE module = ::LoadLibraryW(command->path);
// BEGIN EPIC MOD - Support for UE4 debug visualizers
if (module != nullptr)
{
typedef void InitNatvisHelpersFunc(uint8** NameTable, FChunkedFixedUObjectArray* ObjectArray);
InitNatvisHelpersFunc* InitNatvisHelpers = (InitNatvisHelpersFunc*)(void*)GetProcAddress(module, "InitNatvisHelpers");
if (InitNatvisHelpers != nullptr)
{
(*InitNatvisHelpers)(GNameBlocksDebug, GObjectArrayForDebugVisualizers);
}
}
// END EPIC MOD
// BEGIN EPIC MOD - Support for object reinstancing. We need to call a global post-patch handler, rather than just getting individual callbacks for modified modules.
GHasLoadedPatch = true;
// END EPIC MOD
pipe->SendAck();
// send back command with module info
pipe->SendCommandAndWaitForAck(commands::LoadPatchInfo { module }, nullptr, 0u);
return true;
}
bool actions::UnloadPatch::Execute(const CommandType* command, const DuplexPipe* pipe, void*, const void*, size_t)
{
// unload library from this process
::FreeLibrary(command->module);
pipe->SendAck();
return true;
}
bool actions::CallEntryPoint::Execute(const CommandType* command, const DuplexPipe* pipe, void*, const void*, size_t)
{
executable::CallDllEntryPoint(command->moduleBase, command->entryPointRva);
pipe->SendAck();
return true;
}
bool actions::LogOutput::Execute(const CommandType*, const DuplexPipe* pipe, void*, const void* payload, size_t)
{
logging::LogNoFormat<logging::Channel::USER>(static_cast<const wchar_t*>(payload));
pipe->SendAck();
return true;
}
// BEGIN EPIC MOD - Notification that compilation has finished
extern bool GIsCompileActive;
// END EPIC MOD
bool actions::CompilationFinished::Execute(const CommandType*, const DuplexPipe* pipe, void*, const void*, size_t)
{
pipe->SendAck();
// BEGIN EPIC MOD - Notification that compilation has finished
GIsCompileActive = false;
// END EPIC MOD
// don't continue execution
return false;
}
bool actions::HandleExceptionFinished::Execute(const CommandType* command, const DuplexPipe* pipe, void* context, const void*, size_t)
{
ClientUserCommandThread::ExceptionResult* resultContext = static_cast<ClientUserCommandThread::ExceptionResult*>(context);
resultContext->returnAddress = command->returnAddress;
resultContext->framePointer = command->framePointer;
resultContext->stackPointer = command->stackPointer;
resultContext->continueExecution = command->continueExecution;
pipe->SendAck();
// don't continue execution
return false;
}