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UnrealEngineUWP
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225de6eef2d264989fb600dc30b49aaa05ab1f01
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
CoreUObject
/
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History
Rolando Caloca
aa0d2303d6
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
...
#rb none #rnx [CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
..
Blueprint
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
2019-01-24 15:32:49 -05:00
Internationalization
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
2019-06-06 12:33:54 -04:00
Misc
Exposed Asset Registry GetDependencies and GetReferencers to scripting
2019-05-18 10:04:06 -04:00
Serialization
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
2019-06-06 12:33:54 -04:00
Templates
Dynamic Multicast delegates can now specify that their storage be stored in a sparse allocation for delegates that are expected to be bound rarely. The memory usage of an unbound sparse delegate is 1 byte instead of 16 bytes (for the empty array), however, a bound sparse delegate will have access overhead to retrieve the invocation list from the sparse object annotation.
2019-03-06 18:02:30 -05:00
UObject
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
2019-06-11 18:27:07 -04:00
CoreUObject.h
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
2019-06-06 12:33:54 -04:00
CoreUObjectSharedPCH.h
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
2019-01-24 15:32:49 -05:00