Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime
aaron cox 3618478716 Reinitialize the Copy Pose From Mesh node when the target mesh changes.
Fixes animation pose breaking when dynamically changing between skeletal meshes that use the same animbp but have a different number of bones.
[CODEREVIEW] Laurent.Delayen, Lina.Halper


#ROBOMERGE-SOURCE: CL 6938273 via CL 6938276 via CL 6938281 via CL 6938283 via CL 6943622
#ROBOMERGE-BOT: (v366-6836689)

[CL 6946612 by aaron cox in Main branch]
2019-06-11 22:52:01 -04:00
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