Files
UnrealEngineUWP/Engine/Source/Programs/UnrealMultiUserServer/Private/UnrealMultiUserServer.cpp
JeanMichel Dignard 0f9ad96858 Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden
#rb none

[CL 6890764 by JeanMichel Dignard in Main branch]
2019-06-07 11:22:52 -04:00

25 lines
728 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "ConcertSettings.h"
#include "ConcertSyncServerLoop.h"
#include "RequiredProgramMainCPPInclude.h"
IMPLEMENT_APPLICATION(UnrealMultiUserServer, "UnrealMultiUserServer");
/**
* Application entry point
*
* @param ArgC Command-line argument count
* @param ArgV Argument strings
*/
INT32_MAIN_INT32_ARGC_TCHAR_ARGV()
{
FConcertSyncServerLoopInitArgs ServerLoopInitArgs;
ServerLoopInitArgs.SessionFlags = EConcertSyncSessionFlags::Default_MultiUserSession;
ServerLoopInitArgs.ServiceRole = TEXT("MultiUser");
ServerLoopInitArgs.ServiceFriendlyName = TEXT("Multi-User Editing Server");
return ConcertSyncServerLoop(ArgC, ArgV, ServerLoopInitArgs);
}