Files
UnrealEngineUWP/Engine/Source/Editor/MovieSceneCaptureDialog/MovieSceneCaptureDialog.Build.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

42 lines
757 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MovieSceneCaptureDialog : ModuleRules
{
public MovieSceneCaptureDialog(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/MovieSceneCaptureDialog/Private"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"EditorStyle",
"Engine",
"InputCore",
"Json",
"JsonUtilities",
"MovieScene",
"MovieSceneCapture",
"MovieSceneTools",
"PropertyEditor",
"SessionServices",
"Slate",
"SlateCore",
"UnrealEd",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"LevelEditor"
}
);
}
}