Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaintMode
ben ingram eed90aab86 Fix mesh vertex paint LOD being clamped to 0 if actor includes a mesh component with no valid mesh data set
- Now only components that include a valid mesh asset are considered for clamping LOD
- In the case of linked Jira, mesh blueprint includes an editor-only mesh component, with no mesh asset set
#rb none
[FYI] alexis.matte


#ROBOMERGE-SOURCE: CL 6943316 via CL 6945497
#ROBOMERGE-BOT: (v366-6836689)

[CL 6947028 by ben ingram in Main branch]
2019-06-11 23:47:57 -04:00
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