Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelViewportLayoutEntity.h
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

34 lines
917 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "LevelViewportLayout.h"
class FLevelEditorViewportClient;
class SLevelViewport;
class LEVELEDITOR_API FLevelViewportLayoutEntity : public IViewportLayoutEntity
{
public:
FLevelViewportLayoutEntity(const FViewportConstructionArgs& ConstructionArgs);
virtual TSharedRef<SWidget> AsWidget() const override;
virtual TSharedPtr<SLevelViewport> AsLevelViewport() const override;
bool IsPlayInEditorViewportActive() const;
void RegisterGameViewportIfPIE();
void SetKeyboardFocus();
void OnLayoutDestroyed();
void SaveConfig(const FString& ConfigSection);
FLevelEditorViewportClient& GetLevelViewportClient() const;
FName GetType() const;
void TakeHighResScreenShot() const;
protected:
/** This entity's level viewport */
TSharedRef<SLevelViewport> LevelViewport;
};