Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer/Private/External/LC_SymbolResolution.h
ben marsh a289f6681e LiveCoding: Merging fixes to resolve issues with global symbols being reconstructed when loading patch DLLs. Was causing asserts when log channels were re-registered etc...
#jira
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5993252 via CL 5993257 via CL 5995286

[CL 5995562 by ben marsh in Main branch]
2019-04-18 17:51:25 -04:00

16 lines
308 B
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#pragma once
#include "LC_SymbolInfo.h"
namespace symbolResolution
{
void Startup(void);
void Shutdown(void);
// Resolves the symbol information for a given address
SymbolInfo ResolveSymbolsForAddress(const void* const address);
}