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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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21de87eabc87fc4cd4e7c1ccdcca65c59bce3ebe
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/VirtualShadowMaps
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jason hoerner 582670e01d VSM multi-GPU: Invalidate VSM cache when GPU mask changes, to prevent uninitialized data from being used.
#jira none
#rnx
#rb jason.nadro
#preflight 62c867b51d0706bf24c1ece0

[CL 21012100 by jason hoerner in ue5-main branch]
2022-07-08 15:10:05 -04:00
..
VirtualShadowMapArray.cpp
VSM multi-GPU: Invalidate VSM cache when GPU mask changes, to prevent uninitialized data from being used.
2022-07-08 15:10:05 -04:00
VirtualShadowMapArray.h
Added distance based instance/cluster culling for views in Nanite to improve local light rendering (measured ~20% perf improvement for local lights - highly content dependent).
2022-07-01 12:47:13 -04:00
VirtualShadowMapCacheManager.cpp
VSM multi-GPU: Invalidate VSM cache when GPU mask changes, to prevent uninitialized data from being used.
2022-07-08 15:10:05 -04:00
VirtualShadowMapCacheManager.h
VSM multi-GPU: Invalidate VSM cache when GPU mask changes, to prevent uninitialized data from being used.
2022-07-08 15:10:05 -04:00
VirtualShadowMapClipmap.cpp
SMRT local lights updates
2022-06-22 17:22:27 -04:00
VirtualShadowMapClipmap.h
…
VirtualShadowMapProjection.cpp
Add an alternate subsurface shadow mode for testing, hidden behind a (temporary) cvar
2022-07-05 17:54:24 -04:00
VirtualShadowMapProjection.h
…
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