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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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217bc6c7d142cbf38ed66b75c024f243c9fcbb9a
UnrealEngineUWP/Engine
History
Jon Olick 217bc6c7d1 Bink: better fix for last lint issue submit. This way I don't have to exclude that file.
[CL 16680152 by Jon Olick in ue5-main branch]
2021-06-15 17:31:36 -04:00
..
Binaries
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Build
Horde: Tighten up agent view to show more agents, formatting
2021-06-15 17:00:47 -04:00
Config
Integrating //UE5/Dev-Cooker @ 16678003 to //UE5/Main (Zousar.Shaker-YEG-0943-Quaternary)
2021-06-15 16:36:57 -04:00
Documentation
Documentation for build tools
2021-06-15 11:06:52 -04:00
Extras
Rename LinuxAArch64 to LinuxArm64
2021-06-14 13:39:47 -04:00
Plugins
Bink: better fix for last lint issue submit. This way I don't have to exclude that file.
2021-06-15 17:31:36 -04:00
Programs
Fix issues with the TObjectPtr upgrade toolchain in preparation of another pass to make ShooterGame compliant and enforce the use of TObjectPtr for all member properties.
2021-06-10 10:19:17 -04:00
Shaders
Fix calculating the origin for instances offset by a mesh pivot. Used when computing dithering LOD transition for instances.
2021-06-15 15:12:54 -04:00
Source
Bink: better fix for last lint issue submit. This way I don't have to exclude that file.
2021-06-15 17:31:36 -04:00
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