Files
UnrealEngineUWP/Engine/Source/Programs/PixelStreaming/SessionMonitor/src/Spawner.cpp
Andriy Tylychko 9f65ad43a6 Merging //UE4/Private-3Lateral_Streaming to Main (//UE4/Main)
This mainly covers the new Pixel Streaming plugin version along with minor changes to other parts of the engine:
* removed multiple copies of FThread as it's now a part of Core
* changes to SlateUser required to fix user input in Pixel Streaming

This wasn't formally reviewed due to the size of Pixel Streaming changes, but was skimmed over by Zack Letters before integration

#rb zack.letters

[CL 9486237 by Andriy Tylychko in Main branch]
2019-10-09 08:21:27 -04:00

182 lines
4.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SessionMonitorPCH.h"
#include "Logging.h"
#include "Spawner.h"
#include "StringUtils.h"
#include "Utils.h"
#include "Config.h"
//
// FWin32Handle
//
FWin32Handle::FWin32Handle()
{
}
FWin32Handle::FWin32Handle(HANDLE Handle_)
: Handle(Handle_)
{
}
FWin32Handle::FWin32Handle(FWin32Handle&& Other)
: Handle(Other.Handle)
{
Other.Handle = NULL;
}
FWin32Handle::~FWin32Handle()
{
Close();
}
void FWin32Handle::Close()
{
if (Handle)
{
if (!::CloseHandle(Handle))
{
EG_LOG(LogDefault, Error, "Failed to close Handle: %s", Win32ErrorMsg().c_str());
}
Handle = NULL;
}
}
FWin32Handle& FWin32Handle::operator=(FWin32Handle&& Other)
{
if (this != &Other)
{
Close();
Handle = Other.Handle;
Other.Handle = NULL;
}
return *this;
}
bool FWin32Handle::IsValid() const
{
return Handle != NULL;
}
//! Blocks waiting for the handle to be signaled by the OS
// \param Ms Time to wait in milliseconds. Passing 0 will query the state and not block
// \return True if signaled, false otherwise
bool FWin32Handle::Wait(unsigned Ms) const
{
if (!IsValid())
return false;
DWORD Res = WaitForSingleObject(Handle, Ms);
if (Res == WAIT_OBJECT_0)
return true;
else
return false;
}
HANDLE FWin32Handle::GetNativeHandle() const
{
return Handle;
}
//
// FSpawner
//
FSpawner::FSpawner(const FAppConfig* Cfg_, uint16_t SessionMonitorPort_)
: Cfg(Cfg_)
, SessionMonitorPort(SessionMonitorPort_)
{
APPLOG(Log, "Creating Spawner");
}
FSpawner::~FSpawner()
{
APPLOG(Log, "Destroying Spawner");
Kill();
}
const std::string& FSpawner::GetAppName() const
{
return Cfg->Name;
}
bool FSpawner::Launch(std::function<void(int)> ExitCallback)
{
CHECK_MAINTHREAD();
if (ProcessHandle.IsValid())
{
APPLOG(Warning, "Spawner already has an app running");
return false;
}
std::string CmdLine = std::string("\"") + Cfg->Exe + "\" " + Cfg->Params;
if (Cfg->bMonitored && SessionMonitorPort)
{
CmdLine += std::string(" ") + Cfg->ParameterPrefix + std::string("PixelStreamingSessionMonitorPort=") + std::to_string(SessionMonitorPort);
}
APPLOG(Log, "Launching Spawner: %s", CmdLine.c_str());
STARTUPINFO Si;
ZeroMemory(&Si, sizeof(STARTUPINFO));
Si.cb = sizeof(STARTUPINFO);
PROCESS_INFORMATION Pi;
memset(&Pi, 0, sizeof(Pi));
std::wstring WorkingDir = Widen(Cfg->WorkingDirectory);
if (!CreateProcessW(
NULL, // lpApplicationName
(LPWSTR)Widen(CmdLine).c_str(), // lpCommandLine
NULL, // lpProcessAttributes
NULL, // lpThreadAttributes
TRUE, // bInheritHandles
CREATE_NEW_CONSOLE | CREATE_UNICODE_ENVIRONMENT, // dwCreationFlags
NULL, // lpEnvironment
WorkingDir.size() ? WorkingDir.c_str() : NULL, // lpCurrentDirectory
&Si, // lpStartupInfo
&Pi // lpProcessInformation
))
{
APPLOG(Error, "Launching failed. Reason=%s", Win32ErrorMsg("CreateProcess").c_str());
return false;
}
ProcessHandle = FWin32Handle(Pi.hProcess);
ProcessMainThreadHandle = FWin32Handle(Pi.hThread);
FinishDetectionThread = std::thread([this, Func(std::move(ExitCallback))]()
{
ProcessHandle.Wait();
DWORD Code = EXIT_FAILURE;
if (!GetExitCodeProcess(ProcessHandle.GetNativeHandle(), &Code))
{
APPLOG(Error, "Failed to get exit code. Reason=%s", Win32ErrorMsg("GetExitCodeProcess").c_str());
}
Func(Code);
ProcessHandle = FWin32Handle();
ProcessMainThreadHandle = FWin32Handle();
});
return true;
}
void FSpawner::Kill()
{
CHECK_MAINTHREAD();
if (ProcessHandle.IsValid())
{
TerminateProcess(ProcessHandle.GetNativeHandle(), EXIT_FAILURE);
}
if (FinishDetectionThread.joinable())
{
FinishDetectionThread.join();
}
ProcessHandle = FWin32Handle();
ProcessMainThreadHandle = FWin32Handle();
}