Files
UnrealEngineUWP/Engine/Source/Developer/Virtualization/Private/VirtualizationManager.cpp
paul chipchase 21530c814b Packages submitted from the editor together will now virtualize their payloads in a single batch rather than one at a time.
#rb PJ.Kack
#jira UE-136126
#rnx
#preflight

### VirtualizationSystem
- Added a new overload for Push to VirtualizationSystem that takes an array of FPushRequest, which is a new structure representing a single payload request.
- Filtering by package name is currently disabled, this is because the API has been forced into changing and passing the package name in via a FString rather than FPackagePath which means we would need to be more careful. This will be done in a future submit.
- The backend interface has been extended to also have a batch version of PushData, by default this will attempt to submit each request one at a time so payloads don't have to try and implement a batched version if there is no need.
- The context being passed with a payload when being pushed has been changed from FPackagePath to FString due to include order issues, as the FPackagePath lives in CoreUObject and the API for virtualization lives in Core. Additionally in the future the payloads might not be owned by a package (there is nothing specifically enforcing this) so the context being a string makes more sense.
- NOTE: Due to the context change we currently no longer support the filtering feature, which allows for payloads belonging to packages under specific directories to be excluded from virtualization. This is something that will be solved in a future submit.

### SourceControlBackend

- Now that we can submit multiple payloads in the same submit, the CL description has been changed slightly. We will now print a list of payload identifiers -> the package trying to submit that payload. This will only tell the users which package originally caused the payload to submit. If a user submits a new package at a later date that contains the same payload we will not be updating the description.

### PackageSubmissionChecks
- Converted the submission process to use the new batch push operation in VirtualizationSystem.
-- This means that we do a single push and then have to update the package trailers to convert the now pushed payloads from local to virtualized.
- Added new define UE_PRECHECK_PAYLOAD_STATUS that makes it easy to toggle off the checks to see which payloads need to be submitted to the persistent backend.  This is useful to test if it actually helps speed up the overall operations or if it is faster to just perform the batch push operations on all payloads and check the return values.
-- The hope is that over time the submission processes will become fast enough that we can remove the precheck.
- Fixed up logging to not always assume more than one package or payload.

### General Notes
- Errors and logging is now a bit more vague as we often not just report that X payloads failed etc rather than specific payload identifiers. This probably doesn't affect the user too much since those identifiers as fairly meaningless to them anyway.
- The source control submission could be further optimized by first checking the status of the files in thge depot and only then creating/switching workspace etc.
- As currently written, we need to load all of the payloads into memory, then the backends will do what they need (in the case of source control this results in the payloads being written to disk then submitted) which could create quite a large memory spike when submitting a large number of packages.
-- One solution would be to change the batch push API to take a "payload provider" interface and have the payloads requested as needed rather than passing in the FCompressedBuffer directly. This would let us immediately write the payload to disk for submission then discard it from memory, preventing larger spikes. Although it could cause overhead if there are multiple backends being submitted to. Internally we are unlikely to have more than one backend per storage solution so maybe we should just make it a config option?

#ROBOMERGE-AUTHOR: paul.chipchase
#ROBOMERGE-SOURCE: CL 18403735 in //UE5/Release-5.0/... via CL 18403737
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18403738 by paul chipchase in ue5-release-engine-test branch]
2021-12-08 02:19:42 -05:00

993 lines
36 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "VirtualizationManager.h"
#include "HAL/PlatformTime.h"
#include "IVirtualizationBackend.h"
#include "Misc/CommandLine.h"
#include "Misc/ConfigCacheIni.h"
#include "Misc/CoreDelegates.h"
#include "Misc/PackageName.h"
#include "Misc/PackagePath.h"
#include "Misc/Parse.h"
#include "Misc/Paths.h"
#include "Misc/ScopeLock.h"
#include "ProfilingDebugging/CookStats.h"
#include "VirtualizationFilterSettings.h"
namespace UE::Virtualization
{
UE_REGISTER_VIRTUALIZATION_SYSTEM(UE::Virtualization::FVirtualizationManager, Default);
/** Utility struct, similar to FScopeLock but allows the lock to be enabled/disabled more easily */
struct FConditionalScopeLock
{
UE_NONCOPYABLE(FConditionalScopeLock);
FConditionalScopeLock(FCriticalSection* InSyncObject, bool bShouldLock)
{
checkf(InSyncObject != nullptr, TEXT("InSyncObject must point to a valid FCriticalSection"));
if (bShouldLock)
{
SyncObject = InSyncObject;
SyncObject->Lock();
}
else
{
SyncObject = nullptr;
}
}
/** Destructor that performs a release on the synchronization object. */
~FConditionalScopeLock()
{
if (SyncObject != nullptr)
{
SyncObject->Unlock();
}
}
private:
FCriticalSection* SyncObject;
};
/* Utility function for building up a lookup table of all available IBackendFactory interfaces*/
FVirtualizationManager::FRegistedFactories FindBackendFactories()
{
FVirtualizationManager::FRegistedFactories BackendFactories;
TArray<IVirtualizationBackendFactory*> FactoriesArray = IModularFeatures::Get().GetModularFeatureImplementations<IVirtualizationBackendFactory>(FName("VirtualizationBackendFactory"));
for (IVirtualizationBackendFactory* FactoryInterface : FactoriesArray)
{
checkf(FactoryInterface != nullptr, TEXT("A nullptr was added to the modular features for 'VirtualizationBackendFactory'"));
const FName FactoryName = FactoryInterface->GetName();
if (!BackendFactories.Contains(FactoryName))
{
BackendFactories.Add(FactoryName, FactoryInterface);
}
else
{
UE_LOG(LogVirtualization, Error, TEXT("Duplicate IBackendFactory found! Name '%s'"), *FactoryName.ToString());
}
}
return BackendFactories;
}
/* Utility function for finding entries in a given string*/
TArray<FString> ParseEntries(const FString& Data)
{
TArray<FString> Entries;
const TCHAR* DataPtr = *Data;
const TCHAR* EntryLabel = TEXT("Entry=");
const int32 EntryLabelLength = FCString::Strlen(EntryLabel);
FString ConfigEntryName;
while (FParse::Value(DataPtr, EntryLabel, ConfigEntryName))
{
Entries.Add(ConfigEntryName);
// Skip head so we can look for any additional entries (note that we might not skip past the existing
// entry has we have no idea how much whitespace was ignored by FParse, but it will be enough)
DataPtr += EntryLabelLength + ConfigEntryName.Len();
}
return Entries;
}
/**
* Profiling data allowing us to track how payloads are being push/pulled during the lifespan of the process. Note that as all backends are
* created at the same time, we don't need to add locked when accessing the maps. In addition FCookStats is thread safe when adding hits/misses
* so we don't have to worry about that either.
* We keep the FCookStats here rather than as a member of IVirtualizationBackend to try and avoid the backends needing to be aware of the data that
* we are gathering at all. This way all profiling code is kept to this cpp.
*/
namespace Profiling
{
#if ENABLE_COOK_STATS
TMap<FString, FCookStats::CallStats> CacheStats;
TMap<FString, FCookStats::CallStats> PushStats;
TMap<FString, FCookStats::CallStats> PullStats;
void CreateStats(const IVirtualizationBackend& Backend)
{
CacheStats.Add(Backend.GetDebugName());
PushStats.Add(Backend.GetDebugName());
PullStats.Add(Backend.GetDebugName());
}
FCookStats::CallStats& GetCacheStats(const IVirtualizationBackend& Backend)
{
return *CacheStats.Find(Backend.GetDebugName());
}
FCookStats::CallStats& GetPushStats(const IVirtualizationBackend& Backend)
{
return *PushStats.Find(Backend.GetDebugName());
}
FCookStats::CallStats& GetPullStats(const IVirtualizationBackend& Backend)
{
return *PullStats.Find(Backend.GetDebugName());
}
/** Returns true if we have gathered any profiling data at all */
bool HasProfilingData()
{
auto HasAccumulatedData = [](const TMap<FString, FCookStats::CallStats>& Stats)->bool
{
for (const auto& Iterator : Stats)
{
if (Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter) > 0)
{
return true;
}
if (Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Miss, FCookStats::CallStats::EStatType::Counter) > 0)
{
return true;
}
}
return false;
};
return HasAccumulatedData(CacheStats) || HasAccumulatedData(PushStats) || HasAccumulatedData(PullStats);
}
void LogStats()
{
if (!HasProfilingData())
{
return; // Early out if we have no data
}
UE_LOG(LogVirtualization, Log, TEXT(""));
UE_LOG(LogVirtualization, Log, TEXT("Virtualization ProfileData"));
UE_LOG(LogVirtualization, Log, TEXT("======================================================================================="));
if (CacheStats.Num() > 0)
{
UE_LOG(LogVirtualization, Log, TEXT("%-40s|%17s|%12s|%14s|"), TEXT("Caching Data"), TEXT("TotalSize (MB)"), TEXT("TotalTime(s)"), TEXT("DataRate(MB/S)"));
UE_LOG(LogVirtualization, Log, TEXT("----------------------------------------|-----------------|------------|--------------|"));
for (const auto& Iterator : CacheStats)
{
const double Time = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles) * FPlatformTime::GetSecondsPerCycle();
const int64 DataSizeMB = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes) / (1024 * 1024);
const double MBps = Time != 0.0 ? (DataSizeMB / Time) : 0.0;
UE_LOG(LogVirtualization, Log, TEXT("%-40.40s|%17" UINT64_FMT "|%12.3f|%14.3f|"),
*Iterator.Key,
DataSizeMB,
Time,
MBps);
}
UE_LOG(LogVirtualization, Log, TEXT("======================================================================================="));
}
if (PushStats.Num() > 0)
{
UE_LOG(LogVirtualization, Log, TEXT("%-40s|%17s|%12s|%14s|"), TEXT("Pushing Data"), TEXT("TotalSize (MB)"), TEXT("TotalTime(s)"), TEXT("DataRate(MB/S)"));
UE_LOG(LogVirtualization, Log, TEXT("----------------------------------------|-----------------|------------|--------------|"));
for (const auto& Iterator : PushStats)
{
const double Time = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles) * FPlatformTime::GetSecondsPerCycle();
const int64 DataSizeMB = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes) / (1024 * 1024);
const double MBps = Time != 0.0 ? (DataSizeMB / Time) : 0.0;
UE_LOG(LogVirtualization, Log, TEXT("%-40.40s|%17" UINT64_FMT "|%12.3f|%14.3f|"),
*Iterator.Key,
DataSizeMB,
Time,
MBps);
}
UE_LOG(LogVirtualization, Log, TEXT("======================================================================================="));
}
if (PullStats.Num() > 0)
{
UE_LOG(LogVirtualization, Log, TEXT("%-40s|%17s|%12s|%14s|"), TEXT("Pulling Data"), TEXT("TotalSize (MB)"), TEXT("TotalTime(s)"), TEXT("DataRate(MB/S)"));
UE_LOG(LogVirtualization, Log, TEXT("----------------------------------------|-----------------|------------|--------------|"));
for (const auto& Iterator : PullStats)
{
const double Time = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles) * FPlatformTime::GetSecondsPerCycle();
const int64 DataSizeMB = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes) / (1024 * 1024);
const double MBps = Time != 0.0 ? (DataSizeMB / Time) : 0.0;
UE_LOG(LogVirtualization, Log, TEXT("%-40.40s|%17" UINT64_FMT "|%12.3f|%14.3f|"),
*Iterator.Key,
DataSizeMB,
Time,
MBps);
}
UE_LOG(LogVirtualization, Log, TEXT("======================================================================================="));
}
}
#endif // ENABLE_COOK_STATS
} //namespace Profiling
FVirtualizationManager::FVirtualizationManager()
: bEnablePayloadPushing(true)
, bEnableCacheAfterPull(true)
, MinPayloadLength(0)
, BackendGraphName(TEXT("ContentVirtualizationBackendGraph_None"))
, bForceSingleThreaded(false)
, bValidateAfterPushOperation(false)
{
UE_LOG(LogVirtualization, Log, TEXT("Virtualization manager created"));
// Allows us to log the profiling data on process exit.
// TODO: We should just be able to call the logging in the destructor, but
// we need to fix the startup/shutdown ordering of Mirage first.
COOK_STAT(FCoreDelegates::OnExit.AddStatic(Profiling::LogStats));
FConfigFile PlatformEngineIni;
if (FConfigCacheIni::LoadLocalIniFile(PlatformEngineIni, TEXT("Engine"), true))
{
ApplySettingsFromConfigFiles(PlatformEngineIni);
ApplyDebugSettingsFromConfigFiles(PlatformEngineIni);
}
else
{
UE_LOG(LogVirtualization, Error, TEXT("Failed to load config file settings for content virtualization"));
}
ApplySettingsFromCmdline();
ApplyDebugSettingsFromFromCmdline();
MountBackends();
}
FVirtualizationManager::~FVirtualizationManager()
{
UE_LOG(LogVirtualization, Log, TEXT("Destroying backends"));
LocalCachableBackends.Empty();
PersistentStorageBackends.Empty();
PullEnabledBackends.Empty();
AllBackends.Empty(); // This will delete all backends and beyond this point all references to them are invalid
UE_LOG(LogVirtualization, Log, TEXT("Virtualization manager destroyed"));
}
bool FVirtualizationManager::IsEnabled() const
{
return !AllBackends.IsEmpty();
}
bool FVirtualizationManager::PushData(const FPayloadId& Id, const FCompressedBuffer& Payload, EStorageType StorageType, const FString& Context)
{
FPushRequest Request(Id, Payload, Context);
return FVirtualizationManager::PushData(MakeArrayView(&Request, 1), StorageType);
}
bool FVirtualizationManager::PushData(TArrayView<FPushRequest> Requests, EStorageType StorageType)
{
TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::PushData);
TArray<FPushRequest> ValidatedRequests;
ValidatedRequests.Reserve(Requests.Num());
TArray<int32> OriginalToValidatedRequest; // Builds a mapping between Requests and ValidatedRequests for later
OriginalToValidatedRequest.SetNum(Requests.Num());
// Create a new list of FPushRequest, excluding the requests that should not be processed for what ever reason.
for (int32 Index = 0; Index < Requests.Num(); ++Index)
{
OriginalToValidatedRequest[Index] = INDEX_NONE;
FPushRequest& Request = Requests[Index];
if (!Request.Identifier.IsValid() || Request.Payload.GetCompressedSize() == 0)
{
Request.Status = FPushRequest::EStatus::Invalid;
continue;
}
if ((int64)Request.Payload.GetCompressedSize() < MinPayloadLength)
{
UE_LOG( LogVirtualization, Verbose, TEXT("Attempting to push a virtualized payload (id: %s) that is smaller (%" UINT64_FMT ") than the MinPayloadLength (%" INT64_FMT ")"),
*Request.Identifier.ToString(),
Request.Payload.GetCompressedSize(),
MinPayloadLength);
Request.Status = FPushRequest::EStatus::BelowMinSize;
continue;
}
OriginalToValidatedRequest[Index] = ValidatedRequests.Num();
ValidatedRequests.Add(Request);
}
// Filtering by package name is currently disabled
#if 0
if (!ShouldVirtualizePackage(PackageContext))
{
UE_LOG(LogVirtualization, Verbose, TEXT("Payload '%s' for package '%s' will not be virtualized due to filtering"),
*Id.ToString(), *PackageContext.GetDebugName());
return false;
}
#endif
FConditionalScopeLock _(&ForceSingleThreadedCS, bForceSingleThreaded);
// Early out if there are no backends or if the pushing of payloads has been disabled
if (!IsEnabled() || bEnablePayloadPushing == false)
{
return false;
}
// TODO: Note that all push operations are currently synchronous, probably
// should change to async at some point, although this makes handling failed
// pushed much more difficult.
int32 ErrorCount = 0;
bool bWasPayloadPushed = false;
FBackendArray& Backends = StorageType == EStorageType::Local ? LocalCachableBackends : PersistentStorageBackends;
for (IVirtualizationBackend* Backend : Backends)
{
const bool bResult = TryPushDataToBackend(*Backend, ValidatedRequests);
UE_CLOG(bResult == true, LogVirtualization, Verbose, TEXT("[%s] Pushed '%d' payload(s)"), *Backend->GetDebugName(), ValidatedRequests.Num());
UE_CLOG(bResult == false, LogVirtualization, Error, TEXT("[%s] Failed to push '%d' payload(s)"), *Backend->GetDebugName(), ValidatedRequests.Num());
if (!bResult)
{
ErrorCount++;
}
// Debugging operation where we immediately try to pull the payload after each push (when possible) and assert
// that the pulled payload is the same as the original
if (bValidateAfterPushOperation && bResult == true && Backend->SupportsPullOperations())
{
for (FPushRequest& Request : ValidatedRequests)
{
FCompressedBuffer ValidationPayload = PullDataFromBackend(*Backend, Request.Identifier);
checkf( Request.Payload.GetRawHash() == ValidationPayload.GetRawHash(),
TEXT("[%s] Failed to pull payload '%s' after it was pushed to backend"),
*Backend->GetDebugName(),
*Request.Identifier.ToString());
}
}
}
UE_CLOG(ErrorCount == Backends.Num(), LogVirtualization, Error, TEXT("Failed to push '%d' payload(s) to any backend'"), ValidatedRequests.Num());
// Now we need to update the statuses of the original list of requests with those from our validated list
for (int32 Index = 0; Index < Requests.Num(); ++Index)
{
const int32 MappingIndex = OriginalToValidatedRequest[Index];
if (MappingIndex != INDEX_NONE)
{
Requests[Index].Status = ValidatedRequests[MappingIndex].Status;
}
}
// For local storage we consider the push to have failed only if ALL backends gave an error, if at least one backend succeeded then the operation succeeded.
// For persistent storage we require that all backends succeeded, so any errors will fail the push operation.
return StorageType == EStorageType::Local ? ErrorCount < Backends.Num() : ErrorCount == 0;
}
FCompressedBuffer FVirtualizationManager::PullData(const FPayloadId& Id)
{
TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::PullData);
if (!Id.IsValid())
{
// TODO: See below, should errors here be fatal?
UE_LOG(LogVirtualization, Error, TEXT("Attempting to pull a virtualized payload with an invalid FPayloadId"));
return FCompressedBuffer();
}
if (PullEnabledBackends.IsEmpty())
{
// TODO: See below, should errors here be fatal?
UE_LOG(LogVirtualization, Error, TEXT("Payload '%s' failed to be pulled as there are no backends mounted!'"), *Id.ToString());
return FCompressedBuffer();
}
FConditionalScopeLock _(&ForceSingleThreadedCS, bForceSingleThreaded);
GetNotificationEvent().Broadcast(IVirtualizationSystem::PullBegunNotification, Id);
for (IVirtualizationBackend* Backend : PullEnabledBackends)
{
FCompressedBuffer Payload = PullDataFromBackend(*Backend, Id);
if (Payload)
{
if (bEnableCacheAfterPull)
{
CachePayload(Id, Payload, Backend);
}
GetNotificationEvent().Broadcast(IVirtualizationSystem::PullEndedNotification, Id);
return Payload;
}
}
// Pull ended but failed..
GetNotificationEvent().Broadcast(IVirtualizationSystem::PullEndedNotification, Id);
// Broadcast the pull failed event to any listeners
GetNotificationEvent().Broadcast(IVirtualizationSystem::PullFailedNotification, Id);
// TODO: Maybe this should be a fatal error? If we keep it as an error we need to make sure any calling
// code handles it properly.
// Could be worth extending ::PullData to return error codes instead so we can make a better distinction
// between the payload not being found in any of the backends and one or more of the backends failing.
UE_LOG(LogVirtualization, Error, TEXT("Payload '%s' failed to be pulled from any backend'"), *Id.ToString());
return FCompressedBuffer();
}
bool FVirtualizationManager::DoPayloadsExist(TArrayView<const FPayloadId> Ids, EStorageType StorageType, TArray<FPayloadStatus>& OutStatuses)
{
TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::DoPayloadsExist);
OutStatuses.SetNum(Ids.Num());
for (int32 Index = 0; Index < Ids.Num(); ++Index)
{
OutStatuses[Index] = Ids[Index].IsValid() ? FPayloadStatus::NotFound : FPayloadStatus::Invalid;
}
FBackendArray& Backends = StorageType == EStorageType::Local ? LocalCachableBackends : PersistentStorageBackends;
TArray<int8> HitCount;
TArray<bool> Results;
HitCount.SetNum(Ids.Num());
Results.SetNum(Ids.Num());
{
FConditionalScopeLock _(&ForceSingleThreadedCS, bForceSingleThreaded);
for (IVirtualizationBackend* Backend : Backends)
{
if (!Backend->DoPayloadsExist(Ids, Results))
{
// If a backend entirely failed we should early out and report the problem
OutStatuses.Reset();
return false;
}
for (int32 Index = 0; Index < Ids.Num(); ++Index)
{
if (Ids[Index].IsValid() && Results[Index])
{
HitCount[Index]++;
}
}
}
}
// Now we total up the hit count for each payload to see if it was found in none, all or some of the backends
for (int32 Index = 0; Index < Ids.Num(); ++Index)
{
if (Ids[Index].IsValid())
{
if (HitCount[Index] == 0)
{
OutStatuses[Index] = FPayloadStatus::NotFound;
}
else if (HitCount[Index] == Backends.Num())
{
OutStatuses[Index] = FPayloadStatus::FoundAll;
}
else
{
OutStatuses[Index] = FPayloadStatus::Partial;;
}
}
}
return true;
}
FPayloadActivityInfo FVirtualizationManager::GetAccumualtedPayloadActivityInfo() const
{
FPayloadActivityInfo Info;
#if ENABLE_COOK_STATS
for (const auto& Iterator : Profiling::CacheStats)
{
Info.Cache.PayloadCount += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
Info.Cache.TotalBytes += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
Info.Cache.CyclesSpent += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
}
for (const auto& Iterator : Profiling::PushStats)
{
Info.Push.PayloadCount += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
Info.Push.TotalBytes += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
Info.Push.CyclesSpent += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
}
for (const auto& Iterator : Profiling::PullStats)
{
Info.Pull.PayloadCount += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
Info.Pull.TotalBytes += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
Info.Pull.CyclesSpent += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
}
#endif // ENABLE_COOK_STATS
return Info;
}
void FVirtualizationManager::GetPayloadActivityInfo( GetPayloadActivityInfoFuncRef GetPayloadFunc ) const
{
FPayloadActivityInfo Info;
#if ENABLE_COOK_STATS
for (const auto& Backend : AllBackends)
{
const FCookStats::CallStats& CacheStats = Profiling::GetCacheStats(*Backend);
Info.Cache.PayloadCount = CacheStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
Info.Cache.TotalBytes = CacheStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
Info.Cache.CyclesSpent = CacheStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
const FCookStats::CallStats& PushStats = Profiling::GetPushStats(*Backend);
Info.Push.PayloadCount = PushStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
Info.Push.TotalBytes = PushStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
Info.Push.CyclesSpent = PushStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
const FCookStats::CallStats& PullStats = Profiling::GetPullStats(*Backend);
Info.Pull.PayloadCount = PullStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
Info.Pull.TotalBytes = PullStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
Info.Pull.CyclesSpent = PullStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
GetPayloadFunc(Backend->GetDebugName(), Backend->GetConfigName(), Info);
}
#endif // ENABLE_COOK_STATS
}
void FVirtualizationManager::ApplySettingsFromConfigFiles(const FConfigFile& PlatformEngineIni)
{
UE_LOG(LogVirtualization, Log, TEXT("Loading virtualization manager settings from config files..."));
bool bEnablePayloadPushingFromIni = false;
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualization"), TEXT("EnablePushToBackend"), bEnablePayloadPushingFromIni))
{
bEnablePayloadPushing = bEnablePayloadPushingFromIni;
UE_LOG(LogVirtualization, Log, TEXT("\tEnablePushToBackend : %s"), bEnablePayloadPushing ? TEXT("true") : TEXT("false") );
}
else
{
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.ContentVirtualization].EnablePushToBackend from config file!"));
}
bool bEnableCacheAfterPullFromIni = false;
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualization"), TEXT("EnableCacheAfterPull"), bEnableCacheAfterPullFromIni))
{
bEnableCacheAfterPull = bEnableCacheAfterPullFromIni;
UE_LOG(LogVirtualization, Log, TEXT("\tCachePulledPayloads : %s"), bEnableCacheAfterPull ? TEXT("true") : TEXT("false"));
}
else
{
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.ContentVirtualization].EnableCacheAfterPull from config file!"));
}
int64 MinPayloadLengthFromIni = 0;
if (PlatformEngineIni.GetInt64(TEXT("Core.ContentVirtualization"), TEXT("MinPayloadLength"), MinPayloadLengthFromIni))
{
MinPayloadLength = MinPayloadLengthFromIni;
UE_LOG(LogVirtualization, Log, TEXT("\tMinPayloadLength : %" INT64_FMT), MinPayloadLength );
}
else
{
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.ContentVirtualization].MinPayloadLength from config file!"));;
}
FString BackendGraphNameFromIni;
if (PlatformEngineIni.GetString(TEXT("Core.ContentVirtualization"), TEXT("BackendGraph"), BackendGraphNameFromIni))
{
BackendGraphName = BackendGraphNameFromIni;
UE_LOG(LogVirtualization, Log, TEXT("\tBackendGraphName : %s"), *BackendGraphName );
}
else
{
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.ContentVirtualization].BackendGraph from config file!"));;
}
bool bFilterEngineContentFromIni = true;
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualization"), TEXT("FilterEngineContent"), bFilterEngineContentFromIni))
{
bFilterEngineContent = bFilterEngineContentFromIni;
UE_LOG(LogVirtualization, Log, TEXT("\tFilterEngineContent : %s"), bFilterEngineContent ? TEXT("true") : TEXT("false"));
}
else
{
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.ContentVirtualization].FilterEngineContent from config file!"));
}
bool bFilterEnginePluginContentFromIni = true;
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualization"), TEXT("FilterEnginePluginContent"), bFilterEnginePluginContentFromIni))
{
bFilterEnginePluginContent = bFilterEnginePluginContentFromIni;
UE_LOG(LogVirtualization, Log, TEXT("\tFilterEnginePluginContent : %s"), bFilterEnginePluginContent ? TEXT("true") : TEXT("false"));
}
else
{
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.ContentVirtualization].FilterEnginePluginContent from config file!"));
}
}
void FVirtualizationManager::ApplySettingsFromCmdline()
{
FString CmdlineGraphName;
if (FParse::Value(FCommandLine::Get(), TEXT("-BackendGraph="), CmdlineGraphName))
{
UE_LOG(LogVirtualization, Log, TEXT("Backend graph overriden from the cmdline: '%s'"), *CmdlineGraphName);
BackendGraphName = CmdlineGraphName;
}
if (FParse::Param(FCommandLine::Get(), TEXT("VirtualizationForceSingleThreaded")))
{
bForceSingleThreaded = true;
UE_LOG(LogVirtualization, Log, TEXT("ForceSingleThreaded overriden from the cmdline: true"));
}
}
void FVirtualizationManager::ApplyDebugSettingsFromConfigFiles(const FConfigFile& PlatformEngineIni)
{
UE_LOG(LogVirtualization, Log, TEXT("Loading virtualization manager debugging settings from config files..."));
// Note that the debug settings are optional and could be left out of the config files entirely
bool bForceSingleThreadedFromIni = false;
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualizationDebugOptions"), TEXT("ForceSingleThreaded"), bForceSingleThreadedFromIni))
{
bForceSingleThreaded = bForceSingleThreadedFromIni;
UE_LOG(LogVirtualization, Log, TEXT("\tForceSingleThreaded : %s"), bForceSingleThreaded ? TEXT("true") : TEXT("false"));
}
bool bValidateAfterPushOperationFromIni = false;
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualizationDebugOptions"), TEXT("ValidateAfterPushOperation"), bValidateAfterPushOperationFromIni))
{
bValidateAfterPushOperation = bValidateAfterPushOperationFromIni;
UE_LOG(LogVirtualization, Log, TEXT("ValidateAfterPushOperation : %s"), bValidateAfterPushOperation ? TEXT("true") : TEXT("false"));
}
// Some debug options will cause intentional breaks or slow downs for testing purposes, if these are enabled then we should give warning/errors
// so it is clear in the log that future failures are being caused by the given dev option.
UE_CLOG(bForceSingleThreaded, LogVirtualization, Warning, TEXT("ForceSingleThreaded is enabled, virtualization will run in single threaded mode and may be slower!"));
UE_CLOG(bValidateAfterPushOperation, LogVirtualization, Error, TEXT("ValidateAfterPushOperation is enabled, each push will be followed by a pull to validate it!"));
}
void FVirtualizationManager::ApplyDebugSettingsFromFromCmdline()
{
FString MissOptions;
if (FParse::Value(FCommandLine::Get(), TEXT("-VA-MissBackends="), MissOptions))
{
MissOptions.ParseIntoArray(BackendsToDisablePulls, TEXT("+"), true);
UE_LOG(LogVirtualization, Warning, TEXT("Cmdline has disabled payload pulling for the following backends:"));
for (const FString& Backend : BackendsToDisablePulls)
{
UE_LOG(LogVirtualization, Warning, TEXT("\t%s"), *Backend);
}
}
}
void FVirtualizationManager::MountBackends()
{
UE_LOG(LogVirtualization, Log, TEXT("Mounting virtualization backends..."));
const FRegistedFactories FactoryLookupTable = FindBackendFactories();
UE_LOG(LogVirtualization, Verbose, TEXT("Found %d backend factories"), FactoryLookupTable.Num());
const TCHAR* GraphName = *BackendGraphName;
if(!GConfig->DoesSectionExist(GraphName, GEngineIni))
{
UE_LOG(LogVirtualization, Fatal, TEXT("Unable to find the backend graph: '%s' [ini=%s]."), GraphName, *GEngineIni);
}
UE_LOG(LogVirtualization, Log, TEXT("Using backend graph: '%s'"), GraphName);
// It is important to parse the local storage hierarchy first so those backends will show up before the
// persistent storage backends in 'PullEnabledBackends'.
ParseHierarchy(GraphName, TEXT("LocalStorageHierarchy"), FactoryLookupTable, LocalCachableBackends);
ParseHierarchy(GraphName, TEXT("PersistentStorageHierarchy"), FactoryLookupTable, PersistentStorageBackends);
}
void FVirtualizationManager::ParseHierarchy(const TCHAR* GraphName, const TCHAR* HierarchyKey, const FRegistedFactories& FactoryLookupTable, FBackendArray& PushArray)
{
FString HierarchyData;
if (!GConfig->GetString(GraphName, HierarchyKey, HierarchyData, GEngineIni))
{
UE_LOG(LogVirtualization, Fatal, TEXT("Unable to find the '%s' entry for the content virtualization backend graph '%s' [ini=%s]."), HierarchyKey, GraphName, *GEngineIni);
}
if (HierarchyData.IsEmpty())
{
UE_LOG(LogVirtualization, Fatal, TEXT("The '%s' entry for backend graph '%s' is empty [ini=%s]."), HierarchyKey, GraphName, *GEngineIni);
}
TArray<FString> Entries = ParseEntries(HierarchyData);
UE_LOG(LogVirtualization, Log, TEXT("The backend graph hierarchy '%s' has %d entries"), HierarchyKey, Entries.Num());
for (const FString& Entry : Entries)
{
CreateBackend(GraphName, Entry, FactoryLookupTable, PushArray);
}
}
bool FVirtualizationManager::CreateBackend(const TCHAR* GraphName, const FString& ConfigEntryName, const FRegistedFactories& FactoryLookupTable, FBackendArray& PushArray)
{
// All failures in this method are considered fatal, however it still returns true/false in case we decide
// to be more forgiving in the future.
UE_LOG(LogVirtualization, Log, TEXT("Attempting to create back end entry '%s'"), *ConfigEntryName);
FString BackendData;
if (!GConfig->GetString(GraphName, *ConfigEntryName, BackendData, GEngineIni))
{
UE_LOG(LogVirtualization, Fatal, TEXT("Unable to find the entry '%s' in the content virtualization backend graph '%s' [ini=%s]."), *ConfigEntryName, GraphName, *GEngineIni);
return false;
}
FString BackendType;
if (FParse::Value(*BackendData, TEXT("Type="), BackendType) && !BackendType.IsEmpty())
{
// Put the rest of the ini file entry into a string to pass to the backend.
FString Cmdine = BackendData.RightChop(BackendData.Find(BackendType) + BackendType.Len());
Cmdine.RemoveFromEnd(TEXT(")"));
UE::Virtualization::IVirtualizationBackendFactory* const* FactoryPtr = FactoryLookupTable.Find(FName(BackendType));
if (FactoryPtr != nullptr && *FactoryPtr != nullptr)
{
IVirtualizationBackendFactory* Factory = *FactoryPtr;
TUniquePtr<IVirtualizationBackend> Backend = Factory->CreateInstance(ConfigEntryName);
if (Backend == nullptr)
{
UE_LOG(LogVirtualization, Fatal, TEXT("IVirtualizationBackendFactory '%s' failed to create an instance!"), *Factory->GetName().ToString());
return false;
}
if (BackendsToDisablePulls.Find(Backend->GetConfigName()) != INDEX_NONE || BackendsToDisablePulls.Find(TEXT("All")) != INDEX_NONE)
{
Backend->DisablePullOperationSupport();
}
if (Backend->Initialize(Cmdine))
{
AddBackend(MoveTemp(Backend), PushArray);
}
else
{
UE_LOG(LogVirtualization, Fatal, TEXT("Backend '%s' reported errors when initializing"), *ConfigEntryName);
return false;
}
}
else
{
UE_LOG(LogVirtualization, Fatal, TEXT("No backend factory found that can create the type '%s'"), *BackendType);
return false;
}
}
else
{
UE_LOG(LogVirtualization, Fatal, TEXT("No 'Type=' entry found for '%s' in the config file"), *ConfigEntryName);
return false;
}
return true;
}
void FVirtualizationManager::AddBackend(TUniquePtr<IVirtualizationBackend> Backend, FBackendArray& PushArray)
{
checkf(!AllBackends.Contains(Backend), TEXT("Adding the same virtualization backend (%s) multiple times!"), *Backend->GetDebugName());
// Move ownership of the backend to AllBackends
AllBackends.Add(MoveTemp(Backend));
// Get a reference pointer to use in the other backend arrays
IVirtualizationBackend* BackendRef = AllBackends.Last().Get();
if (BackendRef->SupportsPullOperations())
{
PullEnabledBackends.Add(BackendRef);
}
if (BackendRef->SupportsPushOperations())
{
PushArray.Add(BackendRef);
}
COOK_STAT(Profiling::CreateStats(*BackendRef));
UE_LOG(LogVirtualization, Log, TEXT("Mounted backend: %s"), *BackendRef->GetDebugName());
}
void FVirtualizationManager::CachePayload(const FPayloadId& Id, const FCompressedBuffer& Payload, const IVirtualizationBackend* BackendSource)
{
TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::CachePayload);
// We start caching at the first (assumed to be fastest) local cache backend.
for (IVirtualizationBackend* BackendToCache : LocalCachableBackends)
{
if (BackendToCache == BackendSource)
{
return; // No point going past BackendSource
}
bool bResult = TryCacheDataToBackend(*BackendToCache, Id, Payload);
UE_CLOG( !bResult, LogVirtualization, Warning,
TEXT("Failed to cache payload '%s' to backend '%s'"),
*Id.ToString(),
*BackendToCache->GetDebugName());
// Debugging operation where we immediately try to pull the payload after each push (when possible) and assert
// that the pulled payload is the same as the original
if (bValidateAfterPushOperation && bResult && BackendToCache->SupportsPullOperations())
{
FCompressedBuffer PulledPayload = PullDataFromBackend(*BackendToCache, Id);
checkf( Payload.GetRawHash() == PulledPayload.GetRawHash(),
TEXT("[%s] Failed to pull payload '%s' after it was cached to backend"),
*BackendToCache->GetDebugName(),
*Id.ToString());
}
}
}
bool FVirtualizationManager::TryCacheDataToBackend(IVirtualizationBackend& Backend, const FPayloadId& Id, const FCompressedBuffer& Payload)
{
COOK_STAT(FCookStats::FScopedStatsCounter Timer(Profiling::GetCacheStats(Backend)));
const EPushResult Result = Backend.PushData(Id, Payload, FString());
if (Result == EPushResult::Success)
{
COOK_STAT(Timer.AddHit(Payload.GetCompressedSize()));
}
return Result != EPushResult::Failed;
}
bool FVirtualizationManager::TryPushDataToBackend(IVirtualizationBackend& Backend, TArrayView<FPushRequest> Requests)
{
COOK_STAT(FCookStats::FScopedStatsCounter Timer(Profiling::GetPushStats(Backend)));
const bool bResult = Backend.PushData(Requests);
if (bResult)
{
for (FPushRequest& Request : Requests)
{
// TODO: Don't add a hit if the payload was already uploaded
if (Request.Status == FPushRequest::EStatus::Success)
{
COOK_STAT(Timer.AddHit(Request.Payload.GetCompressedSize()));
}
}
}
return bResult;
}
FCompressedBuffer FVirtualizationManager::PullDataFromBackend(IVirtualizationBackend& Backend, const FPayloadId& Id)
{
COOK_STAT(FCookStats::FScopedStatsCounter Timer(Profiling::GetPullStats(Backend)));
FCompressedBuffer Payload = Backend.PullData(Id);
if (!Payload.IsNull())
{
COOK_STAT(Timer.AddHit(Payload.GetCompressedSize()));
}
return Payload;
}
bool FVirtualizationManager::ShouldVirtualizePackage(const FPackagePath& PackagePath) const
{
TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::ShouldVirtualizePackage);
// We require a valid mounted path for filtering
if (!PackagePath.IsMountedPath())
{
return true;
}
TStringBuilder<256> PackageName;
PackagePath.AppendPackageName(PackageName);
TStringBuilder<64> MountPointName;
TStringBuilder<256> MountPointPath;
TStringBuilder<256> RelativePath;
if (!FPackageName::TryGetMountPointForPath(PackageName, MountPointName, MountPointPath, RelativePath))
{
return true;
}
if (bFilterEngineContent)
{
// Do not virtualize engine content
if (MountPointName.ToView() == TEXT("/Engine/"))
{
return false;
}
}
if (bFilterEnginePluginContent)
{
// Do not virtualize engine plugin content
if (FPaths::IsUnderDirectory(MountPointPath.ToString(), FPaths::EnginePluginsDir()))
{
return false;
}
}
const UVirtualizationFilterSettings* Settings = GetDefault<UVirtualizationFilterSettings>();
if (Settings != nullptr)
{
const FStringView PackageNameView = PackageName.ToView();
for (const FString& Exclusion : Settings->ExcludePackagePaths)
{
if (Exclusion.EndsWith(TEXT("/")))
{
// Directory path, exclude everything under it
if (PackageNameView.StartsWith(Exclusion))
{
return false;
}
}
else
{
// Path to an asset, exclude if it matches exactly
if (PackageNameView == Exclusion)
{
return false;
}
}
}
}
return true;
}
} // namespace UE::Virtualization