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This represents UE4/Main @ 14432125 + some cherrypick fixes [CL 14468207 by Marc Audy in ue5-main branch]
267 lines
10 KiB
C++
267 lines
10 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Backends/JsonStructSerializerBackend.h"
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#include "UObject/UnrealType.h"
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#include "UObject/EnumProperty.h"
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#include "UObject/TextProperty.h"
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#include "UObject/PropertyPortFlags.h"
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/* Internal helpers
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*****************************************************************************/
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namespace JsonStructSerializerBackend
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{
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// Writes a property value to the serialization output.
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template<typename ValueType>
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void WritePropertyValue(const TSharedRef<TJsonWriter<UCS2CHAR>> JsonWriter, const FStructSerializerState& State, const ValueType& Value)
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{
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//Write only value in case of no property or container elements
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if ((State.ValueProperty == nullptr) ||
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((State.ValueProperty->ArrayDim > 1
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|| State.ValueProperty->GetOwner<FArrayProperty>()
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|| State.ValueProperty->GetOwner<FSetProperty>()
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|| (State.ValueProperty->GetOwner<FMapProperty>() && State.KeyProperty == nullptr)) && !EnumHasAnyFlags(State.StateFlags, EStructSerializerStateFlags::WritingContainerElement)))
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{
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JsonWriter->WriteValue(Value);
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}
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//Write Key:Value in case of a map entry
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else if (State.KeyProperty != nullptr)
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{
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FString KeyString;
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State.KeyProperty->ExportTextItem(KeyString, State.KeyData, nullptr, nullptr, PPF_None);
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JsonWriter->WriteValue(KeyString, Value);
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}
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//Write PropertyName:Value for any other cases (single array element, single property, etc...)
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else
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{
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JsonWriter->WriteValue(State.ValueProperty->GetName(), Value);
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}
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}
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// Writes a null value to the serialization output.
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void WriteNull(const TSharedRef<TJsonWriter<UCS2CHAR>> JsonWriter, const FStructSerializerState& State)
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{
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if ((State.ValueProperty == nullptr) ||
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((State.ValueProperty->ArrayDim > 1
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|| State.ValueProperty->GetOwner<FArrayProperty>()
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|| State.ValueProperty->GetOwner<FSetProperty>()
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|| (State.ValueProperty->GetOwner<FMapProperty>() && State.KeyProperty == nullptr)) && !EnumHasAnyFlags(State.StateFlags, EStructSerializerStateFlags::WritingContainerElement)))
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{
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JsonWriter->WriteNull();
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}
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else if (State.KeyProperty != nullptr)
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{
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FString KeyString;
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State.KeyProperty->ExportTextItem(KeyString, State.KeyData, nullptr, nullptr, PPF_None);
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JsonWriter->WriteNull(KeyString);
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}
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else
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{
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JsonWriter->WriteNull(State.ValueProperty->GetName());
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}
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}
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}
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/* IStructSerializerBackend interface
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*****************************************************************************/
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void FJsonStructSerializerBackend::BeginArray(const FStructSerializerState& State)
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{
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if (State.ValueProperty->GetOwner<FArrayProperty>())
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{
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JsonWriter->WriteArrayStart();
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}
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else if (State.KeyProperty != nullptr)
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{
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FString KeyString;
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State.KeyProperty->ExportTextItem(KeyString, State.KeyData, nullptr, nullptr, PPF_None);
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JsonWriter->WriteArrayStart(KeyString);
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}
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else
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{
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JsonWriter->WriteArrayStart(State.ValueProperty->GetName());
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}
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}
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void FJsonStructSerializerBackend::BeginStructure(const FStructSerializerState& State)
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{
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if (State.ValueProperty != nullptr)
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{
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//Write only object start in case of struct contained in arrays and not a single element is targeted
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if ((State.ValueProperty->ArrayDim > 1
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|| State.ValueProperty->GetOwner<FArrayProperty>()
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|| State.ValueProperty->GetOwner<FSetProperty>()
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|| (State.ValueProperty->GetOwner<FMapProperty>() && State.KeyProperty == nullptr)) && !EnumHasAnyFlags(State.StateFlags, EStructSerializerStateFlags::WritingContainerElement))
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{
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JsonWriter->WriteObjectStart();
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}
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else if (State.KeyProperty != nullptr)
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{
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FString KeyString;
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State.KeyProperty->ExportTextItem(KeyString, State.KeyData, nullptr, nullptr, PPF_None);
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JsonWriter->WriteObjectStart(KeyString);
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}
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else
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{
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JsonWriter->WriteObjectStart(State.ValueProperty->GetName());
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}
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}
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else
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{
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JsonWriter->WriteObjectStart();
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}
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}
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void FJsonStructSerializerBackend::EndArray(const FStructSerializerState& /*State*/)
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{
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JsonWriter->WriteArrayEnd();
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}
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void FJsonStructSerializerBackend::EndStructure(const FStructSerializerState& /*State*/)
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{
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JsonWriter->WriteObjectEnd();
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}
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void FJsonStructSerializerBackend::WriteComment(const FString& Comment)
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{
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// Json does not support comments
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}
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void FJsonStructSerializerBackend::WriteProperty(const FStructSerializerState& State, int32 ArrayIndex)
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{
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using namespace JsonStructSerializerBackend;
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// booleans
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if (State.FieldType == FBoolProperty::StaticClass())
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{
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WritePropertyValue(JsonWriter, State, CastFieldChecked<FBoolProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
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}
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// unsigned bytes & enumerations
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else if (State.FieldType == FEnumProperty::StaticClass())
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{
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FEnumProperty* EnumProperty = CastFieldChecked<FEnumProperty>(State.ValueProperty);
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WritePropertyValue(JsonWriter, State, EnumProperty->GetEnum()->GetNameStringByValue(EnumProperty->GetUnderlyingProperty()->GetSignedIntPropertyValue(EnumProperty->ContainerPtrToValuePtr<void>(State.ValueData, ArrayIndex))));
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}
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else if (State.FieldType == FByteProperty::StaticClass())
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{
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FByteProperty* ByteProperty = CastFieldChecked<FByteProperty>(State.ValueProperty);
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if (ByteProperty->IsEnum())
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{
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WritePropertyValue(JsonWriter, State, ByteProperty->Enum->GetNameStringByValue(ByteProperty->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)));
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}
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else
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{
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WritePropertyValue(JsonWriter, State, (double)ByteProperty->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
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}
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}
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// floating point numbers
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else if (State.FieldType == FDoubleProperty::StaticClass())
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{
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WritePropertyValue(JsonWriter, State, CastFieldChecked<FDoubleProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
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}
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else if (State.FieldType == FFloatProperty::StaticClass())
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{
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WritePropertyValue(JsonWriter, State, CastFieldChecked<FFloatProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
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}
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// signed integers
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else if (State.FieldType == FIntProperty::StaticClass())
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{
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WritePropertyValue(JsonWriter, State, (double)CastFieldChecked<FIntProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
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}
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else if (State.FieldType == FInt8Property::StaticClass())
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{
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WritePropertyValue(JsonWriter, State, (double)CastFieldChecked<FInt8Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
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}
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else if (State.FieldType == FInt16Property::StaticClass())
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{
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WritePropertyValue(JsonWriter, State, (double)CastFieldChecked<FInt16Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
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}
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else if (State.FieldType == FInt64Property::StaticClass())
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{
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WritePropertyValue(JsonWriter, State, (double)CastFieldChecked<FInt64Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
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}
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// unsigned integers
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else if (State.FieldType == FUInt16Property::StaticClass())
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{
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WritePropertyValue(JsonWriter, State, (double)CastFieldChecked<FUInt16Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
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}
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else if (State.FieldType == FUInt32Property::StaticClass())
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{
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WritePropertyValue(JsonWriter, State, (double)CastFieldChecked<FUInt32Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
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}
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else if (State.FieldType == FUInt64Property::StaticClass())
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{
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WritePropertyValue(JsonWriter, State, (double)CastFieldChecked<FUInt64Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
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}
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// names, strings & text
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else if (State.FieldType == FNameProperty::StaticClass())
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{
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WritePropertyValue(JsonWriter, State, CastFieldChecked<FNameProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex).ToString());
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}
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else if (State.FieldType == FStrProperty::StaticClass())
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{
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WritePropertyValue(JsonWriter, State, CastFieldChecked<FStrProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
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}
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else if (State.FieldType == FTextProperty::StaticClass())
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{
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const FText& TextValue = CastFieldChecked<FTextProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex);
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if (EnumHasAnyFlags(Flags, EStructSerializerBackendFlags::WriteTextAsComplexString))
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{
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FString TextValueString;
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FTextStringHelper::WriteToBuffer(TextValueString, TextValue);
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WritePropertyValue(JsonWriter, State, TextValueString);
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}
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else
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{
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WritePropertyValue(JsonWriter, State, TextValue.ToString());
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}
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}
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// classes & objects
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else if (State.FieldType == FClassProperty::StaticClass())
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{
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UObject* const& Value = CastFieldChecked<FClassProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex);
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WritePropertyValue(JsonWriter, State, Value ? Value->GetPathName() : FString());
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}
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else if (State.FieldType == FSoftClassProperty::StaticClass())
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{
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FSoftObjectPtr const& Value = CastFieldChecked<FSoftClassProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex);
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WritePropertyValue(JsonWriter, State, Value.IsValid() ? Value->GetPathName() : FString());
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}
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else if (State.FieldType == FObjectProperty::StaticClass())
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{
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UObject* const& Value = CastFieldChecked<FObjectProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex);
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WritePropertyValue(JsonWriter, State, Value ? Value->GetPathName() : FString());
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}
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else if (State.FieldType == FWeakObjectProperty::StaticClass())
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{
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FWeakObjectPtr const& Value = CastFieldChecked<FWeakObjectProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex);
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WritePropertyValue(JsonWriter, State, Value.IsValid() ? Value.Get()->GetPathName() : FString());
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}
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else if (State.FieldType == FSoftObjectProperty::StaticClass())
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{
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FSoftObjectPtr const& Value = CastFieldChecked<FSoftObjectProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex);
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WritePropertyValue(JsonWriter, State, Value.ToString());
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}
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// unsupported property type
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else
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{
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UE_LOG(LogSerialization, Verbose, TEXT("FJsonStructSerializerBackend: Property %s cannot be serialized, because its type (%s) is not supported"), *State.ValueProperty->GetFName().ToString(), *State.ValueType->GetFName().ToString());
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}
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}
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