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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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20e652675fbd6ca8ca84db6e488fd51eef464c86
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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ben marsh 20e652675f Always write absolute paths for [AssetLog] entries. Relative paths are fine for rendering, but we need absolute paths to be able to use them for any VCS lookup / build health purposes in Horde.
#rb Devin.Doucette

[CL 32670403 by ben marsh in ue5-main branch]
2024-04-02 12:25:50 -04:00
..
Internal
**This change was backed out because of cook errors. Removing a superfluous metadata check fixes the issue so this is a resubmission with the metadata check removed
2024-04-01 18:11:06 -04:00
Private
Always write absolute paths for [AssetLog] entries. Relative paths are fine for rendering, but we need absolute paths to be able to use them for any VCS lookup / build health purposes in Horde.
2024-04-02 12:25:50 -04:00
Public
Fixed subtree parsing in FJsonArchiveInputFormatter.
2024-04-02 08:45:26 -04:00
Tests
Allow TObjectPtr instances to resolve directly to placeholder-typed references when T=UObject.
2024-03-22 11:12:08 -04:00
CoreUObject.Build.cs
No longer place libpas in the NotForLicensees subdirectory when VerseVM is enabled.
2024-04-01 12:04:31 -04:00
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