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Renaming ScriptComponent to ScriptPluginComponent #codereview robert.manuszewski [CL 2435460 by Matthew Griffin in Main branch]
21 lines
586 B
C
21 lines
586 B
C
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IScriptEditorPlugin.h"
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#include "CoreUObject.h"
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#include "ModuleManager.h"
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#include "Engine.h"
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#include "UnrealEd.h"
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#include "ScriptBlueprintGeneratedClass.h"
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#include "ScriptFactory.h"
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#include "ReimportScriptFactory.h"
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#include "AssetTypeActions_Base.h"
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#include "ScriptPluginComponent.h"
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#include "ClassViewerModule.h"
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#include "ClassViewerFilter.h"
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#include "Kismet2/KismetEditorUtilities.h"
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#include "Kismet2/SClassPickerDialog.h"
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DECLARE_LOG_CATEGORY_EXTERN(LogScriptEditorPlugin, Log, All);
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