Files
UnrealEngineUWP/Engine/Plugins/ScriptPlugin/Source/ScriptEditorPlugin/Private/ScriptEditorPluginPrivatePCH.h
Matthew Griffin c2a7e8178c [INTEGRATE] Change 2427264 by Nick.Whiting@z2421_SSD on 2015/01/31 18:51:47
Renaming ScriptComponent to ScriptPluginComponent

	#codereview robert.manuszewski

[CL 2435460 by Matthew Griffin in Main branch]
2015-02-06 10:41:43 -05:00

21 lines
586 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IScriptEditorPlugin.h"
#include "CoreUObject.h"
#include "ModuleManager.h"
#include "Engine.h"
#include "UnrealEd.h"
#include "ScriptBlueprintGeneratedClass.h"
#include "ScriptFactory.h"
#include "ReimportScriptFactory.h"
#include "AssetTypeActions_Base.h"
#include "ScriptPluginComponent.h"
#include "ClassViewerModule.h"
#include "ClassViewerFilter.h"
#include "Kismet2/KismetEditorUtilities.h"
#include "Kismet2/SClassPickerDialog.h"
DECLARE_LOG_CATEGORY_EXTERN(LogScriptEditorPlugin, Log, All);