Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFile/NetworkFile.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

38 lines
975 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NetworkFile : ModuleRules
{
public NetworkFile(TargetInfo Target)
{
PrivateIncludePathModuleNames.Add("DerivedDataCache");
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Sockets" });
PublicIncludePaths.Add("Runtime/CoreUObject/Public/Interfaces");
if (!UEBuildConfiguration.bBuildRequiresCookedData)
{
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"DerivedDataCache",
"PackageDependencyInfo",
}
);
}
if (Target.Platform == UnrealTargetPlatform.HTML5)
{
Definitions.Add("ENABLE_HTTP_FOR_NFS=1");
if (Target.Architecture == "-win32")
{
PrivateDependencyModuleNames.Add("HTML5Win32");
}
else
{
PrivateDependencyModuleNames.Add("HTML5JS");
}
}
}
}