Files
UnrealEngineUWP/Engine/Source/Runtime/Launch/Private/Linux/LaunchLinux.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

27 lines
1.0 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "LaunchEngineLoop.h"
#include "LinuxCommonStartup.h"
extern int32 GuardedMain( const TCHAR* CmdLine );
/**
* Workaround function to avoid circular dependencies between Launch and CommonLinuxStartup modules.
*
* Other platforms call FEngineLoop::AppExit() in their main() (removed by preprocessor if compiled without engine), but on Linux we want to share a common main() in CommonLinuxStartup module,
* so not just the engine but all the programs could share this logic. Unfortunately, AppExit() practice breaks this nice approach since FEngineLoop cannot be moved outside of Launch without
* making too many changes. Hence CommonLinuxMain will call it through this function if WITH_ENGINE is defined.
*
* If you change the prototype here, update CommonLinuxMain() too!
*/
void LAUNCH_API LaunchLinux_FEngineLoop_AppExit()
{
return FEngineLoop::AppExit();
}
int main(int argc, char *argv[])
{
return CommonLinuxMain(argc, argv, &GuardedMain);
}