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20 lines
461 B
C++
20 lines
461 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "GeometryCacheModule.h"
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#if WITH_EDITOR
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#include "GeometryCacheEdModule.h"
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#endif // WITH_EDITOR
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IMPLEMENT_MODULE(FGeometryCacheModule, GeometryCache)
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void FGeometryCacheModule::StartupModule()
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{
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#if WITH_EDITOR
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FGeometryCacheEdModule& Module = FModuleManager::LoadModuleChecked<FGeometryCacheEdModule>(TEXT("GeometryCacheEd"));
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#endif
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}
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void FGeometryCacheModule::ShutdownModule()
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{
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}
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