Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/GeometryCache.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

36 lines
909 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryCache : ModuleRules
{
public GeometryCache(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/GeometryCache/Public");
PublicIncludePaths.Add("Runtime/GeometryCache/Classes");
PrivateIncludePaths.Add("Runtime/GeometryCache/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"RenderCore",
"ShaderCore",
"RHI"
}
);
PublicIncludePathModuleNames.Add("TargetPlatform");
if (UEBuildConfiguration.bBuildEditor)
{
PublicIncludePathModuleNames.Add("GeometryCacheEd");
DynamicallyLoadedModuleNames.Add("GeometryCacheEd");
}
}
}