Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimationCustomVersion.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

10 lines
426 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "AnimationCustomVersion.h"
#include "Serialization/CustomVersion.h"
const FGuid FAnimationCustomVersion::GUID(0x2EB5FDBD, 0x01AC4D10, 0x8136F38F, 0x3393A5DA);
// Register the custom version with core
FCustomVersionRegistration GRegisterAnimationCustomVersion(FAnimationCustomVersion::GUID, FAnimationCustomVersion::LatestVersion, TEXT("AnimGraphVer"));