Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidLocalNotification/AndroidLocalNotification.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

29 lines
622 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidLocalNotification : ModuleRules
{
public AndroidLocalNotification(TargetInfo Target)
{
BinariesSubFolder = "Android";
PublicIncludePaths.AddRange(new string[]
{
"Runtime/Android/AndroidLocalNotification/Public",
"Runtime/Engine/Public",
"Runtime/Launch/Android/Public",
"/Runtime/Launch/Private"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"Launch"
});
}
}