Files
UnrealEngineUWP/Engine/Source/Programs/UnrealCEFSubProcess/Private/Linux/UnrealCEFSubProcessLinux.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

22 lines
462 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "UnrealCEFSubProcess.h"
/**
* WinMain, called when the application is started
*/
int main( int argc, char** argv )
{
FPlatformMisc::SetGracefulTerminationHandler();
#if WITH_CEF3
// Structure for passing command-line arguments.
// The definition of this structure is platform-specific.
CefMainArgs MainArgs(argc, argv);
return RunCEFSubProcess(MainArgs);
#else
return 0;
#endif
}