You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
31 lines
1.3 KiB
C#
31 lines
1.3 KiB
C#
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using AutomationTool;
|
|
using UnrealBuildTool;
|
|
|
|
public class CopyUsingDistillFileSet : BuildCommand
|
|
{
|
|
public override void ExecuteBuild()
|
|
{
|
|
FileReference Project = new FileReference(ParseParamValue("ProjectPath"));
|
|
string ManifestFile = ParseParamValue("ManifestFile");
|
|
string UE4Exe = ParseParamValue("UE4Exe");
|
|
string[] Maps = ParseParamValue("Maps").Split(new char[] { '+', ';' }, StringSplitOptions.RemoveEmptyEntries).ToArray();
|
|
string Parameters = ParseParamValue("Parameters");
|
|
DirectoryReference FromDir = new DirectoryReference(ParseParamValue("FromDir"));
|
|
DirectoryReference ToDir = new DirectoryReference(ParseParamValue("ToDir"));
|
|
|
|
// Run commandlet to get files required for maps
|
|
List<string> SourceFiles = GenerateDistillFileSetsCommandlet(Project, ManifestFile, UE4Exe, Maps, Parameters);
|
|
|
|
// Convert Source file paths to output paths and copy
|
|
IEnumerable<FileReference> TargetFiles = SourceFiles.Select(x => FileReference.Combine(ToDir, new FileReference(x).MakeRelativeTo(FromDir)));
|
|
CommandUtils.ThreadedCopyFiles(SourceFiles, TargetFiles.Select(x => x.FullName).ToList());
|
|
}
|
|
};
|