Files
UnrealEngineUWP/Engine/Source/Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructureModule.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

53 lines
1.3 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class FWorkspaceMenuStructure;
class IWorkspaceMenuStructure;
/**
* The module that defines a structure of the workspace menu.
* Tab spawners place themselves into one of the categories/groups
* in this structure upon registration.
*/
class FWorkspaceMenuStructureModule : public IModuleInterface
{
public:
virtual ~FWorkspaceMenuStructureModule() {}
virtual void StartupModule();
virtual void ShutdownModule();
/** @return The menu structure that is populated by tab spawners */
virtual const IWorkspaceMenuStructure& GetWorkspaceMenuStructure() const;
/** Reset the "Level Editor" category to its default state */
virtual void ResetLevelEditorCategory();
/** Reset the "Tools" category to its default state */
virtual void ResetToolsCategory();
private:
TSharedPtr<class FWorkspaceMenuStructure> WorkspaceMenuStructure;
};
namespace WorkspaceMenu
{
inline FWorkspaceMenuStructureModule& GetModule()
{
return FModuleManager::LoadModuleChecked<FWorkspaceMenuStructureModule>("WorkspaceMenuStructure");
}
inline const IWorkspaceMenuStructure& GetMenuStructure()
{
return GetModule().GetWorkspaceMenuStructure();
}
}