You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
169 lines
5.3 KiB
C++
169 lines
5.3 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "Commandlets/GenerateTextLocalizationResourceCommandlet.h"
|
|
#include "HAL/FileManager.h"
|
|
#include "Templates/ScopedPointer.h"
|
|
#include "TextLocalizationResourceGenerator.h"
|
|
#include "UniquePtr.h"
|
|
|
|
DEFINE_LOG_CATEGORY_STATIC(LogGenerateTextLocalizationResourceCommandlet, Log, All);
|
|
|
|
UGenerateTextLocalizationResourceCommandlet::UGenerateTextLocalizationResourceCommandlet(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
}
|
|
|
|
int32 UGenerateTextLocalizationResourceCommandlet::Main(const FString& Params)
|
|
{
|
|
// Parse command line - we're interested in the param vals
|
|
TArray<FString> Tokens;
|
|
TArray<FString> Switches;
|
|
TMap<FString, FString> ParamVals;
|
|
UCommandlet::ParseCommandLine(*Params, Tokens, Switches, ParamVals);
|
|
|
|
// Set config file.
|
|
const FString* ParamVal = ParamVals.Find(FString(TEXT("Config")));
|
|
FString GatherTextConfigPath;
|
|
|
|
if ( ParamVal )
|
|
{
|
|
GatherTextConfigPath = *ParamVal;
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("No config specified."));
|
|
return -1;
|
|
}
|
|
|
|
// Set config section.
|
|
ParamVal = ParamVals.Find(FString(TEXT("Section")));
|
|
FString SectionName;
|
|
|
|
if ( ParamVal )
|
|
{
|
|
SectionName = *ParamVal;
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("No config section specified."));
|
|
return -1;
|
|
}
|
|
|
|
// Get source path.
|
|
FString SourcePath;
|
|
if( !( GetPathFromConfig( *SectionName, TEXT("SourcePath"), SourcePath, GatherTextConfigPath ) ) )
|
|
{
|
|
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("No source path specified."));
|
|
return -1;
|
|
}
|
|
|
|
// Get manifest name.
|
|
FString ManifestName;
|
|
if( !( GetStringFromConfig( *SectionName, TEXT("ManifestName"), ManifestName, GatherTextConfigPath ) ) )
|
|
{
|
|
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("No manifest name specified."));
|
|
return -1;
|
|
}
|
|
|
|
// Get archive name.
|
|
FString ArchiveName;
|
|
if (!GetStringFromConfig(*SectionName, TEXT("ArchiveName"), ArchiveName, GatherTextConfigPath))
|
|
{
|
|
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("No archive name specified."));
|
|
return -1;
|
|
}
|
|
|
|
// Get cultures to generate.
|
|
FString NativeCultureName;
|
|
if( !( GetStringFromConfig( *SectionName, TEXT("NativeCulture"), NativeCultureName, GatherTextConfigPath ) ) )
|
|
{
|
|
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("No native culture specified."));
|
|
return -1;
|
|
}
|
|
|
|
// Get cultures to generate.
|
|
TArray<FString> CulturesToGenerate;
|
|
GetStringArrayFromConfig( *SectionName, TEXT("CulturesToGenerate"), CulturesToGenerate, GatherTextConfigPath );
|
|
|
|
if( CulturesToGenerate.Num() == 0 )
|
|
{
|
|
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("No cultures specified for generation."));
|
|
return -1;
|
|
}
|
|
|
|
for(int32 i = 0; i < CulturesToGenerate.Num(); ++i)
|
|
{
|
|
if( FInternationalization::Get().GetCulture( CulturesToGenerate[i] ).IsValid() )
|
|
{
|
|
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Verbose, TEXT("Specified culture is not a valid runtime culture, but may be a valid base language: %s"), *(CulturesToGenerate[i]));
|
|
}
|
|
}
|
|
|
|
// Get destination path.
|
|
FString DestinationPath;
|
|
if( !( GetPathFromConfig( *SectionName, TEXT("DestinationPath"), DestinationPath, GatherTextConfigPath ) ) )
|
|
{
|
|
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("No destination path specified."));
|
|
return -1;
|
|
}
|
|
|
|
// Get resource name.
|
|
FString ResourceName;
|
|
if( !( GetStringFromConfig( *SectionName, TEXT("ResourceName"), ResourceName, GatherTextConfigPath ) ) )
|
|
{
|
|
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("No resource name specified."));
|
|
return -1;
|
|
}
|
|
|
|
// Get whether to skip the source check.
|
|
bool bSkipSourceCheck = false;
|
|
if (!GetBoolFromConfig(*SectionName, TEXT("bSkipSourceCheck"), bSkipSourceCheck, GatherTextConfigPath))
|
|
{
|
|
bSkipSourceCheck = false;
|
|
}
|
|
|
|
// Load the manifest and all archives
|
|
FLocTextHelper LocTextHelper(SourcePath, ManifestName, ArchiveName, NativeCultureName, CulturesToGenerate, MakeShareable(new FLocFileSCCNotifies(SourceControlInfo)));
|
|
{
|
|
FText LoadError;
|
|
if (!LocTextHelper.LoadAll(ELocTextHelperLoadFlags::LoadOrCreate, &LoadError))
|
|
{
|
|
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("%s"), *LoadError.ToString());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// For each culture:
|
|
for (const FString& CultureName : CulturesToGenerate)
|
|
{
|
|
// Write resource.
|
|
const FString TextLocalizationResourcePath = DestinationPath / CultureName / ResourceName;
|
|
|
|
const bool bLocResFileSaved = FLocalizedAssetSCCUtil::SaveFileWithSCC(SourceControlInfo, TextLocalizationResourcePath, [&LocTextHelper, &CultureName, &bSkipSourceCheck](const FString& InSaveFileName) -> bool
|
|
{
|
|
bool bSaved = false;
|
|
|
|
TUniquePtr<FArchive> TextLocalizationResourceArchive(IFileManager::Get().CreateFileWriter(*InSaveFileName));
|
|
if (TextLocalizationResourceArchive)
|
|
{
|
|
bSaved = FTextLocalizationResourceGenerator::Generate(LocTextHelper, CultureName, bSkipSourceCheck, *TextLocalizationResourceArchive);
|
|
if (!bSaved)
|
|
{
|
|
IFileManager::Get().Delete(*InSaveFileName);
|
|
}
|
|
TextLocalizationResourceArchive->Close();
|
|
}
|
|
|
|
return bSaved;
|
|
});
|
|
|
|
if (!bLocResFileSaved)
|
|
{
|
|
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("Could not write file %s"), *TextLocalizationResourcePath);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|