Files
UnrealEngineUWP/Engine/Source/Editor/IntroTutorials/IntroTutorials.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

66 lines
1.4 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class IntroTutorials : ModuleRules
{
public IntroTutorials(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine", // @todo Mac: for some reason CoreUObject and Engine are needed to link in debug on Mac
"InputCore",
"Slate",
"EditorStyle",
"Documentation",
"GraphEditor",
"BlueprintGraph",
"MessageLog"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/IntroTutorials/Private",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"UnrealEd",
"Kismet",
"PlacementMode",
"SlateCore",
"Settings",
"PropertyEditor",
"DesktopPlatform",
"AssetTools",
"SourceCodeAccess",
"ContentBrowser",
"LevelEditor",
"AssetRegistry",
"Analytics",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MainFrame",
"TargetPlatform",
"TargetDeviceServices",
"LauncherServices",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"LauncherServices",
}
);
}
}
}