Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/MaterialNodes/SGraphNodeMaterialComment.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

26 lines
939 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "MaterialNodes/SGraphNodeMaterialComment.h"
#include "Materials/MaterialExpressionComment.h"
#include "MaterialGraph/MaterialGraphNode_Comment.h"
void SGraphNodeMaterialComment::Construct(const FArguments& InArgs, class UMaterialGraphNode_Comment* InNode)
{
SGraphNodeComment::Construct(SGraphNodeComment::FArguments(), InNode);
this->CommentNode = InNode;
}
void SGraphNodeMaterialComment::MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter)
{
if( !NodeFilter.Find( SharedThis( this ) ))
{
SGraphNodeComment::MoveTo(NewPosition, NodeFilter);
CommentNode->MaterialExpressionComment->MaterialExpressionEditorX = CommentNode->NodePosX;
CommentNode->MaterialExpressionComment->MaterialExpressionEditorY = CommentNode->NodePosY;
CommentNode->MaterialExpressionComment->MarkPackageDirty();
CommentNode->MaterialDirtyDelegate.ExecuteIfBound();
}
}