You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
27 lines
728 B
C++
27 lines
728 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "EnvironmentQueryGraphNode.h"
|
|
#include "EnvironmentQueryGraphNode_Root.generated.h"
|
|
|
|
UCLASS()
|
|
class UEnvironmentQueryGraphNode_Root : public UEnvironmentQueryGraphNode
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
UPROPERTY(EditAnywhere, Category = Debug)
|
|
TArray<FString> DebugMessages;
|
|
|
|
UPROPERTY()
|
|
bool bHasDebugError;
|
|
|
|
void LogDebugMessage(const FString& Message);
|
|
void LogDebugError(const FString& Message);
|
|
|
|
virtual void AllocateDefaultPins() override;
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
virtual bool HasErrors() const override { return false; }
|
|
};
|