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32 lines
925 B
C++
32 lines
925 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "DataTableEditorModule.h"
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#include "Modules/ModuleManager.h"
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#include "IDataTableEditor.h"
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#include "DataTableEditor.h"
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IMPLEMENT_MODULE( FDataTableEditorModule, DataTableEditor );
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const FName FDataTableEditorModule::DataTableEditorAppIdentifier( TEXT( "DataTableEditorApp" ) );
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void FDataTableEditorModule::StartupModule()
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{
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MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
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}
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void FDataTableEditorModule::ShutdownModule()
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{
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MenuExtensibilityManager.Reset();
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}
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TSharedRef<IDataTableEditor> FDataTableEditorModule::CreateDataTableEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UDataTable* Table )
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{
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TSharedRef< FDataTableEditor > NewDataTableEditor( new FDataTableEditor() );
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NewDataTableEditor->InitDataTableEditor( Mode, InitToolkitHost, Table );
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return NewDataTableEditor;
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}
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