Files
UnrealEngineUWP/Engine/Source/Editor/DataTableEditor/Private/DataTableEditorModule.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

32 lines
925 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "DataTableEditorModule.h"
#include "Modules/ModuleManager.h"
#include "IDataTableEditor.h"
#include "DataTableEditor.h"
IMPLEMENT_MODULE( FDataTableEditorModule, DataTableEditor );
const FName FDataTableEditorModule::DataTableEditorAppIdentifier( TEXT( "DataTableEditorApp" ) );
void FDataTableEditorModule::StartupModule()
{
MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
}
void FDataTableEditorModule::ShutdownModule()
{
MenuExtensibilityManager.Reset();
}
TSharedRef<IDataTableEditor> FDataTableEditorModule::CreateDataTableEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UDataTable* Table )
{
TSharedRef< FDataTableEditor > NewDataTableEditor( new FDataTableEditor() );
NewDataTableEditor->InitDataTableEditor( Mode, InitToolkitHost, Table );
return NewDataTableEditor;
}