Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Private/PhysicalAnimationComponentVisualizer.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

14 lines
467 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "PhysicalAnimationComponentVisualizer.h"
#include "PhysicsEngine/PhysicalAnimationComponent.h"
void FPhysicsAnimationComponentVisualizer::DrawVisualization( const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI )
{
if(const UPhysicalAnimationComponent* PhysAnimComp = Cast<const UPhysicalAnimationComponent>(Component))
{
PhysAnimComp->DebugDraw(PDI);
}
}