Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsClientTargetPlatform/Private/WindowsClientTargetPlatformModule.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

39 lines
798 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "GenericWindowsTargetPlatform.h"
#include "Interfaces/ITargetPlatformModule.h"
/** Holds the target platform singleton. */
static ITargetPlatform* Singleton = nullptr;
/**
* Module for the Windows target platform as a server.
*/
class FWindowsClientTargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual ~FWindowsClientTargetPlatformModule( )
{
Singleton = nullptr;
}
virtual ITargetPlatform* GetTargetPlatform( )
{
if (Singleton == nullptr)
{
Singleton = new TGenericWindowsTargetPlatform<false, false, true>();
}
return Singleton;
}
};
IMPLEMENT_MODULE(FWindowsClientTargetPlatformModule, WindowsClientTargetPlatform);