Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatAndroid/TextureFormatAndroid.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

41 lines
961 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatAndroid : ModuleRules
{
public TextureFormatAndroid(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"TargetPlatform",
"TextureCompressor",
"Engine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ImageCore",
"ImageWrapper"
}
);
if (Target.Platform == UnrealTargetPlatform.Win64)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "QualcommTextureConverter");
}
else
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "QualcommTextureConverter");
}
// opt-out from precompile for Linux (this module cannot be built for Linux atm)
if (Target.Platform == UnrealTargetPlatform.Linux)
{
PrecompileForTargets = PrecompileTargetsType.None;
}
}
}